Just wanted to let everyone here know that Paul Richards and I have set up a Austin/Dallas sketchgroup get together this upcoming 12th of January. In case anyone from the local area would like to drop on by, we will be going from 11-6 pm with a possible hang out afterwards. Here is some of the info: WHEN : Saturday, Jan.…
Pretty much every artist I've talked to in the games biz has told me their degree in 3d art was a ripoff, same is the case with many current students I've talked to who feel their school, despite having a few stand out amazing teachers, is ripping them off. I spent around ~$45k for a school with mostly shit teachers and…
Hi guys, thanks for chiming in. I managed to understand xNormal better and the reason for some values. I failed to understand that the min/max points sliders values where affected, of course, by the model scale set on LP and HP options. That's why I was finding no connection between such values and my reference model…
Hi, This work is a personal experiment of mine, even though I'm affiliated with an animation company. I wouldn't necessarily say it's not commercial... maybe something that will be shown sporadically in local film fests and such, or Youtube even. The project is so far just on the feasibility phase of using Toon Boom…
Just to clarify a few points: +/- If you want to add a BakerGroup you have to do it manually after QuickLoad (which is great if you setup everything manually because of more control inside scene.) If you want to add a BakerGroup, generally you would set the meshes and naming up in your 3D app and export again, this way…
Looking at what PMG just did with their "Dare to Share" promotion. Maybe a modified version of that would work well for selling games. 1. Stop leaks 100%. 2. Release a good demo so people can get a taste of what the game is like and want to buy the full version. 3. Set a target sales goal. Something realistic that covers…
I'm in my final month of college so right now my main motivation to model is to get a passing mark haha. Seriously though my motivation comes from the fact that i just like to make models and getting to learn new Technics as well as seeing how easy making something is the second time doing it and getting to see how much i…
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
I started getting RSI pains/tingling in my fingers and wrists at the end of last year. I'd been doing a lot of artwork at home on top of my time in the office and was also playing videogames more than I normally do these days (curse you Assassin's Creed III/Hotline Miami!). It was getting pretty bad, but I took some time…
I remember reading the sub-d thread a while back, and racer445 said something about doubling edge loops and how it makes sub-d models looks more professional, well, it's not just that, it's also practical. People asked and he didn't really show why you should, so I thought I'd share my findings. I don't know if this is…