Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,
What software and modelling methods are we talking? For Sub-D/poly-modelling I would normally use the relax function on a vertex selection and constrain it to the surface. Sometimes it's necessary to insert extra geometry to 'stabilize' the shading. For low poly modelling there's also the option of duplicating the mesh,…
Blend the two together and become a technical artists? They do art and write code a bit like a wandering cyborg samurai. Artists fear and respect their technical prowess because they make roadblocks evaporate and find new ways to grease the pipeline that enables artists to be more artistic in a very technical field.…
Just thought I would throw in my two cents, I didn't read everything and this is just what has helped me. I'm 29 now and was on ritalin since the 6th grade, adderall after that. I quit when I was in my early 20s and basically worked jobs in the construction field so I never really worried much about it. When I decided at…
[ QUOTE ] Gordon Freeman's lines are pretty profound if I may say so myself. [/ QUOTE ] For a guy that never says anything, he speaks volumes... Half-Life has great interactive story but dialog with NPC's is always your standard, "ouch! quit it" "pick that up" or long explanations that ended with "no time! Here take this…
To keep it sweet and to the point (this is gonna be long :) ) - It's great that you have a solid investment in the company you work for, it's also solid that you all can voice your opinions... BUT... if you've done your part in letting the heads know that you are worried with the direction they are taking, and you can't…
Starting a thread here so I can continue to add on to it with future episodes and get ideas for questions/feedback! This is a video interview series where I talk to animators in the games industry about how they got their foot in the door for their first job in this creative field. The goal is to give more insight to…
I was slightly joking when I said that. Some people tend to ask questions of others so that they are reflected back to them and then they can talk alot about themselves(they usually have glazed eyes, and nod in a hurried manner, when your talking). Its a fair comment, if you dont chat at these things you would be boring,…