You should name it - Try modeling a real nurse without high-heels, stockings, and lipstick, while still making it original. I'm sure 9/10 people will fail that challenge, including me.
Love the look of these comments... I like the seriouscat comment ... I fully agree. Show some work and wrap it all up. I cant wait to see this with updates. Only 9 days left!
Also study other work... http://cache.kotaku.com/assets/images/9/2011/05/zero.jpg Break down what makes his successful. Wear and tear on the armor. The believable skin tones... ect...
[ QUOTE ] easy fix.. in max, if you are using editable poly on the vert level there should be remove isolated vertices button.. i dont know if this is in 7 though i am using 9. [/ QUOTE ]
i get home from work at 9:30pm (GMT) tonight. if you're still around i'll do a google hangout with you, add me here: https://plus.google.com/u/0/101133366180050549000
for 80k you could probably have someone here quit his job and train you personally for 1-2 years from 9 to 5, in the karibic, on the beach, with a laptop ...and you'd be better off.
I like nights like that, its just when I get to work and have to stare at the screen for another 9 hours I go into involuntary nap mode, or drink too much coffee.
Going from 9 recently to 2009 and playing around with the beta for this one I can say there was a huge jump for me. The new lighting, ao in viewport is very sexy and the integration of polyboost is a huge plus.
Continuing on... I finished up my concept: And I have started a mesh in 3ds max 9. I will be taking this into zbrush for details and a normal map (something I have never done before)