I'm working with thebamboobear on this game, and when thinking of doing the plants using alpha masking or just more polys (Considering the game is for iOS/Mobile), I did some research and bumped into this thread: http://forums.epicgames.com/threads/762522-Do-transparent-textures-work-on-mobile From Autodesk's talk on…
Wave Games is currently open for non-paying jobs in the following positions: Character Concept Artist Environmental Concept Artist 3D Assets Modeler 3D Character Modeler Essential: Character Concept Artist -Visualize distinctive facial features and body types of distinct characters. -Draw character sketches from multiple…
Hey guys, this was a student project that four colleagues and i did during the last semester. The idea was to use the UnrealEngine in a cinematic instead of a game-context. With the latest available techniques like tesselation and deferred shading. The result is a trailer for a fictional action-horror film. Actual…
Still messing with this :D Determined to get a decent looking grass before I get too far into this project. Ok, question for you UnrealEngine masters. Which is more expensive; 2 terrain materials with a lot of instructions or 4 terrain materials with fewer instructions. The reason I ask is that currently I'm using 2…
hi Acegikmo you are super programmer man thats amazing I have the hard waiting for SF i have some offer: 1. i like SF provide realtime emission like real-time spherical area lights 2. i like SF provide tools for realtime cubemap and plan(scene capture reflect actor) reflection(update from scene like udk)…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
Hiii ! I have been trying to texture a house I made in Maya for something like 2 days and I just can't figure out how to do it... So yea I request your help, people from polycount! So, I have this house that I created in Maya : http://prntscr.com/h0gxte After doing some researches on youtube, I found out a software to add…
Hey All, I'm Wyeth Johnson from Epic Games. Earlier this week, we partnered with Ronen Bekerman to sponsor the biggest cash prize pool in ArchVis history, 100% realtime, 100% in UnrealEngine 4. It's called "The Vineyard". https://www.unrealengine.com/blog/epic-games-and-ronen-bekerman-launch-the-vineyard-challenge Our…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…