'Tiberium Crystal War' is an FPS multiplayer shooter that is being developed on UDK and is slated to begin production in January of 2012. Our team is currently hiring various artist to develop our first indie game title based on the Tiberium C&C series. Positions w/Available spots 2 - Flash Designers - Experience in…
If you brought a base mesh over from Maya, you simply need to return to your lowest subdivision level from the Geometry subpalette. If you have lost your base subdivision you will need to get it back by retopologizing. If you deleted your lower subdivisions at some point, you can attempt to get them back by clicking…
A couple years ago I was messing with some environment art in unreal but I chose to remove it from my portfolio as I felt it muddied my applications. It would be nice to be able to apply to more jobs but I dont want to undercut the concept art https://www.youtube.com/watch?v=QAOizYBmusE
Not much really than the usual.. for me, the thing on sculpting is to "think" the volumes yo want to have BEFORE brushing.. we tend to paint paint and see whats coming out of that.. that dont usually works for me. I end up with something odd. I use mostly standar brush, clay brush, tons of flatten, a lot of soften and for…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
A vintage polycount Tshirt getting some good use for weekly workouts : Will probably end up making a DIY repro of it eventually :) The heavyweight fabric is great btw, it holds up well. Props for picking a good provider back then !
Here is some of the work I had the chance to work on for Half life 2 RTX. Half life has always been one of my favorite games so when I got the chance to work on its community remaster I instantly jumped on the occasion. For this specific part I was tasked with recreating the wall set from the apartments in city 17. If…
i dunno. ive got a house, i just bought a cnc machine, i have a fast car and i can afford to send my kid to university without a loan. wages have some benefits - you just have to work hard if you want good shit.
Verse looks fine as a language - i watched a talk on it a while back and it has some features I think are a really good idea for this application. If you're doubting epic's ability to invent a language for making unreal games you should probably just stop - they've been doing it forever. as far as UE6 goes... I don't think…