Hello, This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer. I am working with the handle first, this is where I am after maybe 8 hours. It´s at 2252 tris at the moment, the texture is 2048. I´m…
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
[size=+3]- TriggerHappyPuppy´s workshop items - [/size] pow pow slam like a blacksmith! [size=+2]These items are currently collecting dust in the dota 2 workshop[/size] The Watcher - Outworld Devourer Set version 1 http://steamcommunity.com/sharedfiles/filedetails/?id=129748311 version 2…
Hey there! I have a big team working on this third person shooter themed in 1953. We are looking for a 3D character modeler who is willing to help out. Or just a modeler in general, someone who can model props. The style of the character should be semi-realistic. Like GTA V, or even like the characters in Friday the 13th:…
It a long shot but someone might know. I'm trying to find a book I loved as a child for research. Anytime between late 70's to around 1990 I'll try and explain it as best I can. I think it was mainly about a vampire (either called Vlad or Dracula, and he was quite fat and old looking) but the book also heavily featured…
This is a past practice project which I based on 1950's underground open mic scene, that I am now revisiting. I figured this would be a nice look for my portfolio. My goals with this project were to create a small scene that focuses more on the texturing/lighting side of the art spectrum, but still have some interesting…
Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
this post is directed towards the veterans/old timers that were around in the early 2k/late 90's. i was wondering how the texturing work was done back then. mostly referring to games like max payne/crazy taxi/blood2/kingpin/bully/manhunt etc. i was wondering if there was a texture authoring tools like today. or people…
Got a problem with exporting MD3's from Max. I'm using Max 5 and the newest version of Cookson's improved PnF exporter, which otherwise works fine. Problem is, when I try and actually use the MD3 as a weapon model, Quake3 rejects it because it has more than 1000 verts. Now, that might be possible if my model wasn't only…
I made these boxy style robots like 80's Transformers, Gobots, Gundam etc and im having trouble working out how to get Unity to work correctly as Humanoid Rigged characters, does anyone know if its possible to rig up mechanical joints that the Unity Humanoid IK system wont just ignore? https://youtu.be/Eo9sV-NJ2hw so far…