Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
haha i know my sleep patterns are off kilter when on irc i see people from Europe to the west coast of the US going to bed, getting a full night of sleep and waking up for work and their daily routines before i even feel like crawling in bed. and i'm not even working third shift any longer! man.. what a crazy few months…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
a portfolio piece is there to demonstrate a few things 1: that you can make a nice looking model and textures (ie. be good at art) 2: that you are capable of deliberately arranging your UVs (as in not spamming an autounwrap button) 3: that you are capable of deliberately building a model with readable and efficient…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…