I think you might be confusing what the purpose of the Art Bible is, as opposed to what other artists in the company are for. The art bible is the Vision of the project. Vision should not be confused with personal preference. The art director/Creative director have this Vision that sets the aesthetics of the game.…
I think most link pages end up being a hot chick posse. Everyone on the list is either a little fat, a little ugly or a little nerdy. All designed to make the main attraction that much more attractive. There are rare exceptions but most people are too paranoid to post links to other artist. I find them useful just so you…
Im really excited for this, i think the whole concept is very promising. Sure it has no chance to compete with the other consoles or be attractive to hardcore games. But why does it have to? It can find its niche between the other consoles, PCs and mobile. All those casual gamers that usually play on mobile or facebook…
Love the idea and I think you really got the style right. I got a couple of criticisms and a quick paintover to illustrate a bit better, hope you don't mind! - I think it mainly suffers from the repetition right now. All the arches are the same and take most of the screen. They are beautiful on their own, but since they…
As long as they have an orientation that is a big wake up call that you are going to work and work hard. Making games is not the same as playing them. And more importantly getting an entry level position doesn't mean they actually want a new hires creative input, more than likely you will be making bushes and trash cans…
I've been inspired by Ysalex anatomy thread to make an attempt at a realistic rendering of a attractive female. I chose to use Candice Swanepoel since there is tons of reference of her and she has pretty ideal facial characteristics for a female. This is what she looks like for those of you who have never heard of her…
Trailers looking great. Bits i'd cut: You showcase a few of the nades 2 or 3 times. The teleport one gets shown 3 times i think. You can cut each down to 1 showing at most. I'd add some text to explain the nades. Something like. "Use a variety of pineapples!!" and everytime a new nade is used have "Pineapple", "Teleport",…
What Robeomega said was pretty much everything I was going to state as well, mainly the sense of scale.. it's the first thing that hit me once I compared the environment and concept together. I'd have to say I'm a little confused about what you mean with the backwall geo being too far away? as in detail that would not be…
[ QUOTE ] Ganjix.. are you.. do you... let me get this straight... ok.. Let's see.. you tried modeling a head after a photo, and the result didn't turn out the way you wanted.. so you.. here's the interesting part.. so you go on to conclude NOT that your model needs tweaking, but that.. omg.. that *all realistic heads fail…