i'm working on a high polygon assignment. there is an unresolved problem before digging the hole after digging the hole This can be solved by adding a line horizontally, but then the circle becomes distorted. I don't know how to make a wireframe
hi, I'm making a script where I want to assign a button to a web search command when I click on it I will open a browser. Here it is string $browser;$browser = `webBrowser -width 800 -height 600 -url "www.alias.com"`;
Hi friends, i searched forever but found nothing. When i go into the Utility Panel and click "More..." and e.g. "Assign Vertex Colors" then i get some nice options. I want to change these options via MaxScript. But not via any modifier because at this point there's no modifier. It will be assigned as soon as you press the…
Hey all! We just got an assignment today at uni to create a character for thursday. Kinda panicing here because my strength really isn't characters.. The assignment was to create a concept and a 3D model, with max 10k tris. This is what I have so far: I'm pretty happy with the head and the arm shields/cannons. The goal was…
No matter where I search, I can't find any way to assign a UV seam in Modo for unwrapping. I'm concerned the option isn't even there. I know that if I select edges on the mesh before unwrapping it will split the UV, but this only works when selecting a complete edge loop in order to create a wholly separate UV island.…
For MOP, Place the MS file in ...\3ds Max 20XX\ui\MacroScript\ Look in the monsterBlues category after you restart max to bind to a hotkey. Assign this macro to a hotkey, also assign Shift + the hotkey. For example, if you assign the script to the "D" button. Also assign Shift+"D". Pressing the key will add increments to…
here's an assignment i recently had it involved making 4 compositions to depict 4 different words using the imagery as well as the word itself. The 4 assigned words, in order, are: Calamity Sanctimonious Armadillo Psychedelic
So i have to assign a different number to every adiacent face? Is there a way to do this automatically and not have to assign manually numbers to every face? Sorry but i read the documentation but it isn't really clear to me.
the bake in the lastrender looks good but it might not be good ingame or realtime shader u should select the drum and assign smooth at 45 then select the indents alone and assign again, (i think the 45 will be enough) then bake