No matter where I search, I can't find any way to assign a UV seam in Modo for unwrapping. I'm concerned the option isn't even there.
I know that if I select edges on the mesh before unwrapping it will split the UV, but this only works when selecting a complete edge loop in order to create a wholly separate UV island.
Specifically I want to unwrap a roughly spherical shape, and to do that I need to assign a seam in order to make a pelt unwrap.
Replies
So if you select the X and Y loop say on a geosphere, deselect the lower half (leaving a + shape of selected edges) and use the unwrap tool, that works. I assume that's what you mean?
Before it resulted in a completely sealed UV with my selected edges arbitrarily mashed inside. But when I completed a loop before it worked fine and created multiple islands.