Trying to work on my softbody rigging but cant seem to find a basic flour bag rig tutorial. If anyone has found a good one before I'd appreciate it. Oh and I haven't been able to find one on the various tutorial sites I've frequented in the past (3dbuzz, 3dtotal etc) thanks ;p http://cryocat.blogspot.com
Hi, this is driving me crazy. I have a mesh that is named "Model__321". How do I query that name? When I do `ls -sl`; Maya also (inconveniently) returns the above group name to which this object is apart of: Group__127|Model__321 I only want the Model__321 part. How is that possible?
Just wanted to make a quick query before I post my WIP. 1) How come everyones using 1 sided geometry (planes) - won't this look kinda off/ flat 2) Is anyone using a game engine as most seem to be within 3D software... :\
well check this out> https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=low&poly The main thing here is to make a set of something, not just one piece. For instance, you could make a low poly set of tanks or medieval houses with lods.
thanks very much for all the help, ill check that vid out in a min. just out of query i have split the smoothing groups at any 80/90 degree angle but i havent split the uvs because will it not be a pain in the ass to texture if the uvs are all split??
Is it possible to send commands from Maya to the Stingray console port or to Maya's script editor port? python/mel to lua? Does installation of the DCC link give us any new commands mel functionality we can leverage if nothing else for querying on the Maya side?
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Thanks! Nothing much, just an update on my texturing! Going to try and crank out as many of the assets as I already have before I start working on any other details! I'd still really appreciate any info on my lighting query from the last post!
Di$array, how are you getting on with yours? I enjoyed seeing your entry. By the way, thanks for that response following my query. Anyway guys! Here's my submission, might colour still though- hope you dig it like diglett. Thanks, Your pal, Pooketz
Aha, so via the Paint Vertex Color Tool, we can apply a texture map as vertex colors, which can then be queried with "polyColorPerVertex -q -r -g -b", and written as normals via "polyNormalPerVertex -xyz". I'll try to write a script to write the colors to normals in the morning.