Make sure that for the grout you are using a mask in your blend that masks out the grout. You can also set the tile generator to output different luminance levels. You can then extract those luminances to use as masks for different brick colors and textures too.
The basic idea is 100% green is perceptually brighter than 100% blue, so it gets a higher luminance weight. Grayscale mode uses the luminance weighting, but de-saturation uses equal weight per channel. Makes sense when you think about it, de-sat is doing just that and nothing else. More info, incl the weights...…
To answer the second question first, it's not a color blend on the albedo, but added on at the end of shading when all your terms are combined: LightOut = LightEmitted + LightReflected This is a very simplified, but adequate top level view of the rendering equation for light moving outwards from a point on a surface. From…
lol sorry , i like games lumines style , original, yet fun , cash gun chaos etc style . I would buy psp only for lumines and shin..thats it . But nintendo DS only seems to have marios, and warios, etc , would like to see something with more action .
Luminance should be under "Something" Common Output > Bake Alpha > Luminance or something like that, sorry cannot recall it correctly. I think it also has a mess of it's own with Mental Ray needing enabling. I'll check real quick and see how Custom Shaders work... EDIT: What about EXR file? Do they bake out in 32bit?…
K ... Csn you post the scene that your flat-coloured lamppost sits in? As it is, it looks stumpy and short and lumpen and inelegant, at odds to the reference you keep posting. It might look fine in situ, no idea right now. If you don't actually have a scene to place it in and judge accordingly, I don't think it's possible…
Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat https://www.wingfox.com/c/8722_17162_17431 You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender. You will learn to create high-quality and realistic materials and the key features of…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Hello people! We are a USC Advanced Game Project looking for artists to collaborate with. Last year we were featured in the PAX 10. From Light is a 2D platformer based on long exposure photography. Players explore the world as Lumen, seeking to find their missing friend - Phosphor - along with any dark secrets the planet…
Hi, I just made this realtime scene in UE5 with Lumen. Almost all textures and smaller objects are from Megascans. Buidlings, stairs etc are made in Blender. It's loosely based on "Gotham alley" in Hastings, England. I tried to make a realistic scene, lighting setup is based on photos I found of this place. Please let me…