All right. I'm gonna start on it today. I'll be using the Grit Engine. :) greybox pics: The main difficulty to me here was trying to make it work on a 1920*1080 aspect. I worked with colors here because it helped separating space in the picture. It's all very early work, there's 2 hours of block out here. But it should be…
Hi been away for a while and thought it was time to start my next project. I am going to create a corridor based on Star Citizen Concept art attempting to use the decal workflow with tiling textures. Just the advanced greybox to show so far. Took extra time getting the shapes and modularity correct at this point to prevent…
heya the biggest things that strike out to me would be that it needs alot of material love normal, gloss and spec maps pretty much everywhere and for the walls/floor you want to look into decals and vertex painting to bring much more detail and information into the scene. Rather then rush out lots of incomplete models it…
Hello! Thanks a lot for your comments, I really appreciate it :D Qdwach, With time I do less in max, I will post soon a video of how I sculpt grineer and you will see that now I just start with a really simple greybox. I still do it in max because I have my setup with a character and all, and I can send it to the engine to…
Who goes into production without a clue? Sure there might be a greybox phase and establishing a target visual benchmark, but if you are in actual production you tend to have budgets and an idea what things are used for. I am not generalizing, once at least a 1:1 detail pixel to screen pixel is achieved increasing…
Absolutely love it. The main problem I've had dealing with publishers though, is they can't tell the difference between Art Direction, and a Game Mechanic. To the ones I've had to personally deal with, a gun that shoots people, and a popcorn gun that shoots rodents are 2 completely different mechanics. And they would very…
Also had some time to finish up this Corinthian top I started last week. A few of the modular building/store fronts I have planned contain classical order elements of various materials (some wood, some steel, some stone). Keeping the fine details while getting this down to a reasonable tri count (7k) was quite a fun…
Hi everyone. I'm a bit late jumping back into the challenges now, but I decided to dedicate some time on the weekend to quickly bash out the greybox step. I've always been super fixated on scaling, so I tend to spend too much time proportioning everything really early, which of course is important, but I typically fixate…
Hi there, right now, it's currently on a blocking stage and sorta midway of greyboxing to modular build. The trees are just started off as basic primitive cylinder and just kept adding geometry to it. I try to keep my geometry very simple so I can make easy changes. I try to avoid making the geometry very dense, makes it…
@BIGTIMEMASTER Thanks for the feedback. I see exactly what you mean. I should push myself to learn better material creation before I jump into anything else. Same for lighting, which I've been watching 51Daedalus' lighting academy on Youtube and it's awesome. I'll be honest, I think another problem I need to overcome is…