The edge loops around the eyes and mouth look good, but the jaw line and rest of the face need some cleaning up. You want to limit 3 and 5 vertex poles, the ones I circled can cause issues while animating (ignore the one circled on the middle left, I got circle happy) The cheeks edge flow should be similar to what I drew.
Since you can just use the circle tool I'm not sure why it'd matter how many points it creates. Also there's times where I use a circle to create a round corner on a right angle since fillet doesn't always five desirable results if the adjoining segments aren't the exact same length, a circle made of quarters lends itself…
yea, its ridiculous. they have a seperate menu just to set up vibrations on the controller. you go into it and there is only 1 option. on or off. and pressing circle to back out should be just that, press circle, and it backs out to the last menu. i dont want to press circle to move the fake cursor the the back button then…
You really need to smooth out the the main forms (circle at top and base) as the silhouette is very jagged right now. The rectangular insets could perhaps use a bit more geo as well. The black circle above the big rectangular inset could probably be removed and be faked with the textures as it doesn't change the…
Nice method Earthquake, looks like a cleaner way to start things then what I did. I did my circle cuts by placing an 8 sided circle spline behind the plane that I wanted a hole in, turned on snap to vertex and started cutting into the plane following the shape of the circle. Required cleaning up afterwards though. Real…
If you have only the scale gizmo active, then click on the white circle. If you have the move gizmo active as well, the white circle will move the object. If you have rotate gizmo active as well, you will only have this big white circle for rotating in screenspace. Trackball might be what you're looking for for the second…
build your square/cube whatever. Turn on Autogrid. Create a circle on your model where you want to extrude your cylinder. Turn its iterations down to whatever matches best with your topology.. at least keep 8 sides though as it smooths nicely. Turn on snap to points. Use the cut tool on your model, snapping to the points…
I got it guys. I used a very special technique :smiley: I started with a 150 x 150 Segments Plane(I know very high, but for HP purpose....) I used Regularize to create the Circles. Then i deleted the Circle Faces and moved the border of each circle very close to the neighboor face. I bended it 360° and collapsed the…
Yay, this is looking excellent. The circle explosions are cute but the circle smoke puffs don't match the style as well imo and look a little cheap compared with the models and animations (and compared with this old one that you did, which is fucking boss) I know doing that high quality effect everywhere would get…
@Zlivingston first of all your circle contains alot of verts. Try working with a 8 vert circle, so that you can fit it in these 4 faces.I believe the easiest way to do this would be to pick the vertex that you want to be the center, and chamfer it.This will produce a square. split the edges of that square in half,and…