HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…
Hihi! Made an environment based off of Limbus Company’s La Manchaland! The low / blockout was made in maya, high / sculpt made in zbrush and textured it in subtance.
Trying to get a blockout(very very blockout) I like I've gone through a few different ideas but i really wanna make something that looks like alium stuff. Ominous and scurry, this is still a total blockout I did most of it tonight for idea sake, including the single normal map im using on everything. I am hoping to see if…
Okay i'll call this one done, meet the Bludgeon of the Aquatic Steed! http://steamcommunity.com/sharedfiles/filedetails/?id=152667187 and because some people asked for tutorials I captured everything from blockout to retopo, not the boring final ingame bringing stuff but oh well :)…
@pxgeek I have not used mixer but using megascans in general would probably take care of a large portion of my environment texturing needs. The only issue is that it kind locks me into a realistic style which I'm not 100% sure it best approach yet. I mean, I know for sure that in terms of shape language and general layout…
Minor update: I took all of your guys' advice about blocking my environment out and I have to say THANK YOU. Even though it is more time consuming than I had anticipated, it is helping me greatly to grasp the feel and structure of this project concerning what assets need to be implemented, how I should think about UV…
@mootybog - I blockout my scene in UDK, then start contructing components for the blockout. You can export the blockout of your scene from UDK by, going to brush wireframe, selecting all correspoding BSP brushes, right clicking a brush and hitting convert to static mesh. Then just export your static mesh of the blockout as…
Hey polycount, I've decided to do another environment, this time based on Vladimir Manyukhin Healer's house concept art; https://www.artstation.com/artwork/68oDvV I thought I would try UE5 because I only just started on this project in UE4 when UE5 was released into early access, so I just converted my current project into…
Hi PC! This will be my #2 post and first ever thread here on PC. I've been lurking here for ages but finally got convinced by some cuties in the PCU-group to actually start a thread and project. A little background, im 21 years old and studied digital production in one of Swedens gymnasiums. For a long time i didnt realize…
Hi folks. New project in the making. I found this concept on the web ( artist unknown) but I felt I needed to do this, since the concept is amazing. The visual reference are leaning more towards heroes of the storm type of style. More stylized and simplified. Thus need to tweek the original concept to fit the style. I have…