In Unreal you can use the landscape material to scatter foliage. So grass meshes get scattered on the grass, trees on the forest floor layer and dirt/rocks on the dirt layers. https://www.youtube.com/watch?v=Yq7vacDrJgw If you make the material slightly more complex you can set the scale of the scatter objects to be driven…
Ain't it grand when you find out from Facebook you're out of a job a day before a 10 day business trip! I'll still be heading to LA (July 18-21, 25-27) and San Diego (July 21-25) for Comic Con. See you there, whoever will be there. I'm there to have a good time, pimp my colleauges folios, and find work.…
This explains the break even by end of fiscal year 2015 quote means: link "Essentially, Microsoft expects to make more money from Minecraft than it would make if that $2.5 billion sat in the bank for a year and generated $25 million in interest. And yes, given the sales of the game — which just launched on Xbox One and…
multiple materials are a problem on things that are repeated a lot. It adds another draw call so look at it like this: If you have a character that is only on screen twice and has two 2 calls instead of 1 your total draw calls went from 2 to 4, not bad. If you have a wall that is used 25 times on screen and has 2 draw…
Need an advice... I have an atlas of patterns and I want to use them as decals. Currently I build a material that can choose which segment to use That means that only way I can use all 25 shapes is to create 25 instance materials and that's not what I like so much. Maybe there is a way to transfer somehow into Dacal object…
If contributors feel that 25% is too low, they don't have to give it to Valve. They can go elsewhere. If they want to give it for free, then they have all the right to distribute it freely. It's not like Valve said that you can't give free mods anymore. If the consumers feel like Valve is taking advantage of people they…
MODO 11 | Render
Region toolbar The Render Region Toolbar gives you access to the Render
Region option which will limit the rendering to a defined area of the
frame. This video is a quick look at the Render Region Toolbar in MODO. http://www.pixelfondue.com/blog/2017/4/25/modo-11-render-region-toolbar MODO 11 |…
I don't like to spend more than £30 on a game, really. £25 for most of them seems fair. I think I can safely say that there is no game on the market that I'd consider being worth more than £35, tops. With 90% of them not worth a penny over £30. It's why I wait for the PC versions of games most of the time, as they're…
"Few years from now they won't be something new and surely will be much more accurate and user friendly... for any user." 25 years ago I had the same hope for usual non-AI tools for content creation: textures , models, FX , etc. it all looked like just around a corner. 25 years later it all is still mad scientists creation…
So assuming a 1:1 step(which it has), the area seen here needs no smoothing because it is an angled plane(albeit rotated from the example you have). In the circled area, the low poly would be 1 angled box since it encompasses simple geometry. And then that means on the pilasters, the same goes, because it's a .25 inset…