Gotcha. She has a story. She's a heroine who started a revolution against two warring factions on her land. The two warring factions are normally superior to humans in every way but she managed to bridge the gaps in power. So when I concepted her, my idea, was to make her appear strong, empirical, and rebellious. Also I…
Yer you're super right it was! completely forgot the unit scale was different in here. Sadly its still doing it now its more closely the correct size. the clip planes still are not doing very much, its odd as the hair itself almost no matter how far out i go remains fine. Mhmm will try meddling with the clipping planes…
For my project, I am building a set of modular pipe pieces with different diameters. Currently all of the UVs are square-mapped from the 0-1 range so the pieces are perfectly tileable; however, depending on the thickness of the pipe, its UVs may be stretched too thin or too far on the V axis. I could scale the UV shell…
Feeling lost. I've been having trouble trying to bake correct tangent space maps for UE4. My first approach was the traditional one. I use Maya 2014. I exploded my mesh, triangulated, managed smoothing groups according to UV splits, and baked a Tangent Space normal. The results looked clean in every application I had…
Eh politics....I don't really like to debate too much about politics, but to me it seems like both USA (and eu) and russia have their own interest in Ukrain, the people who are leading them atm, don't seems to be too much interested in doing good for people either, so it seems like nobody really asks ukrain people nicely…
I think I'm far from being good enough to leave something important behind that affects the world in one way or other... But, I'd like to create some reimagined scenes from movies or games and retell the story differently. Like how Star Wars Ep4's the Trench Run on Deathstar should have been, or the Fall of Norad II from…
Ah yes looking good so far! Some stuff I've learned in my 7 years of creating digital 3D Cars: First, find real pictures of the car. If you search long enough, you can find perfect front, back and side pictures of almost any car. Only use blueprints as a guide because they are way more inaccurate then a picture ;) Take a…
The question is, which surfaces should be straightened and which should be as close to the 3d counterpart as possible. When you flatten a surface and dont keep the "shape" of the surface in the uv, stretching/warping is inevitable. Only rectify surfaces that you dont mind having some warping. I dont have a tutorial at hand…
Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design…
Dwarven Fortress Planning I have gathered some references on what i would like to do and will use them to influence my work and make sure that it fits in to a nice overall feel to my environment. I have a link to my moodboard here! . As i have not done much sculpting or any natural environment making (i have done a lot of…