Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…
I'm working in XNA, and I need an animator who has a copy of 3DS Max 2011 or earlier. KW XPort is the only exporter I have found that respects all of XNA's standards when it comes to animation. I'm working on this on my own, and as such I can't pay studio rates, but we will discuss and try to make it fair. I need a model…
So I’m really digging in to the power of DDO and I like it. However I really want to take advantage of the legacy presets, which can fill in everything of a different material ID with a different preset. However I’m curious on how this works. Such as 1. How can I control this so that I could automatically apply a preset to…
odd. yesterday on a computer at school i was able to just drag and drop the script into the viewport and it opened. today at home i do the same and nothing happens. is there another way to launch the script? (also going to MAXScript > Run Script does not work either) EDIT: nvm, should've read the first post. XD on a…
Well, ive been trying to compile and import a model from maya so as to send to valve. I have encountered a few problems with the initial step of trying to convert to an SMD. I set up the SMD exporter found in the source sdk exactly as it said to. here is what is happening. Ok heres my model imported into Maya as an OBJ…
"A skilled hardsurface modeller could knock this out in a matter of hours/days, without the need of a supertight 2D " Same for CAD , its sometimes just minutes for simple things . Any export shading issues if any could be fixed by normal transfer from another hi export . For unwrap it sometimes needs just couple clicks .…
I'm trying to setup my computer to dual boot with WinXP and SLES9. When I reach the installation point where YaST does "Performing Installation: preparing your hard disk," the progress bar reaches 100% but the clock cursor just sits there indefinately as though it is stalled. My partitions look as such: /dev/hda 55.8GB…
Well, I imported my model into maya as I usually do.. I cant use the original maya file because it was done in Maya 2014 and the file wont open in 2013 or earlier... So as always, i just export as an OBJ, after cleaning it up of course... I thought maybe my issue was that I had 'grouped' sections and then exported.. But…
Got my first asset in editor (still very rough, just a first pass on diffuse) using an M3 exporter that came out 3 days ago that i didn't realize existed until a few hours ago! Everything went wrong, photoshop wouldn't export DDS files, spent hours trying to get that to work, finally downloaded gimp, updated that to export…
can't imagine that - all what SnapShotAsMesh does is creating a world state snapshot as mesh : fully xResetted and ready to export without glitches or errors. I even used it for a vertex animation exported and created this way a snapshot every keyframe to export that particular keyframe state - so no problems with that. Or…