I think you might want to tailor your portfolio to the studios that you are applying to. Another thought would be to have two portfolios, one for current gen art, another for mobile and lower spec art. Then just point potential employers to the appropriate portfolio. In the same way most people shouldn't try to do…
Drew++: Thank you, I did not know this was possible through the custom node. Ace-Angel: Everything I read until now told me to use custom nodes as less as possible, because of them being so hard to compute compared to the standard nodes. So i would rather translate it to the usual nodes. Or is there already an implemented…
I dont see how. PC is hardly a competitor to the 360 as the PS3 is, Microsoft could have allowed it to go to PC and Xbox. A console kid isn't going to switch to PC just to play it, you can't just walk out to a store and buy a perfect gaming rig. I do have an Xbox and I did contemplate trading in garbage sniper elite to try…
No. But there are reasons not to switch. Like tablet interface.. And I honestly would not get to used to MetroUI. My 8th sight telling me that idea will scrapped in Windows 9. Edit: Just to point out why. MetroUI and WinRT GUI elements, are simply not made for desktops. In they current form they will never be adapted by…
Hi Spark, With both preview on or off the flip is grayed out and not selectable. Not sure what you're asking about turning it into a mesh. I'm nowhere near ready to "make adaptive skin". The insides of the legs for example are all messed up. Because the normals are flipped it is trying to project across the opposite leg. I…
If you compare the 3D shot with the diffuse texture map in the corner, they're quite different. I think your gun may be so saturated because your spec carries the same color as your diffuse. Most often spec is in black-and-white because specularity is the reflection of the lights around your objects; a red light should…
I’ve recently completed a 3D model of Saitama from One Punch Man. The design captures his signature minimalist yet powerful look. I focused on achieving the iconic balance between simplicity and strength in this character. Let me know your thoughts on the model! *mod edit: removed link to store page*
One little bit of context related to the naming : IIRC around the time of the acquisition of Maya by Autodesk, the term "polygon" got replaced by "mesh" (probably because renaming "edit polygons" into "edit mesh" would then sound a lot like Max's own "Edit Mesh" mode/modifier). I vaguely remember hearing people complaining…
Nice results! I want to share a small tip about editing several maps the same way, that saves me a lot of time. When I start editing the first map I start recording an action in photoshop. When I'm done with editing I stop the action. Then I simply select the next layer, run recorded action and watch some magic :smile: