Hey everyone, NOT trying to spam the board with this guy, but I believe I am pretty much wrapping up on him and I really wanted to share it. I worked my way through some anatomy tutorials as I modeled him and am pretty proud with what the 'finished' model is looking like. I know there are mistakes and welcome any feedback…
Hi Polycount! Here's my first sculpt ever - it's (supposed to be) WWII badass Lyudmila Pavlichenko. I'm calling it done for now. Unfortunately, I can't really export this to any other software that would provide a better final rendering. My first mistake was sculpting this from Mudbox's base head mesh, and when I exported…
[ame] https://www.youtube.com/watch?v=C2EE8jMlAQA[/ame] It's not video game related but I still think this trailer is dope, even for a graphic novel! That music got me popping and let's not tlak about that super classy art direction.:D Might inspire some peeps.
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…
Hi, Everyone , I have been working on and off on this for quiet sometime. And I think I am near finish, so I though I should get some more feedback. Here are some marmoset renders. Please do give and and all critique. Thank you!
PLAY THE DEMO HERE:http://www.evilaliens.co/orbitor/ Hi everyone. I am really excited about ORBITOR being on Kickstarter. I have been working on it with Evil aliens (a small indi games company in Canberra Australia) http://www.kickstarter.com/projects/evilaliens/orbitor Please check it out :D
You should work out whether or not an object needs to be bigger beforehand. If you do that and still need to make something bigger, you just deal with density change. Your density will give you some wiggle room on scaling the object up or down. If you're having to scale the object so much that the density change is…