I don't know anything about code or how poorly it is implemented... all I know is that it works really well for topology specifically - better than anything else I've used to date. For what I'm getting out of it, that's all that really matters. Is 'Flow' the same tool that Henry has been developing in this thread?...…
Kind of f---ing stupid isn't it, at least i can give it sadly, to Autodesk that they support these backwards compatible situations, 100% credit where it's due. Makes no damn sense, perhaps some studios/devs/someone somewhere has created some work around where an outside converted is used? to help with these silly…
Boolean is usually way overkill for an in game asset. Better method is to model it straight. See the sticky thread up above for tips and methods: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Psyk0 I had a similar story to you. When I was quite young and I was on holiday in France I went skateboarding with my cousin and bro, and we were seshing down very a steep hill. I started off on this tight wheeled board which went slow, so went down the hill no problem. Then I used a different board which was stupidly…
You should try switching between the Camera Navigation Style "Default" and "Trackball" Under Windows -> Preferences -> Camera -> Camera Navigation Style (MB2009) Windows -> Preferences -> Camera -> Control (Mudbox 1.07) That is the setting that might be causing your "camera warped focus" problem. The "a" key should…
When it comes to hiring, its a scale. 1) Amazing sculptor, extensive 3D app knowledge and engine experience. 2) Amazing sculptor, some 3D app knowledge and engine experience. 3) Amazing sculptor, very basic 3D app knowledge and engine experience. 4) Good sculptor, extensive 3D app knowledge and engine experience. 5) Good…
I've played for about four hours now I think. The world is absolutely beautiful, the characters are nice and just running around discovering things is really fun. The dungeons I've seen so far are a lot better than in Oblivion. Talking to NPCs is actually useful as they might tell you how to get to the next city: "Cross…
^ +whatever number we are at now. I agree with all of this. Don't ever second guess where you are now as luck. We are all where we are by chance, luck, being in the right place at the right time, etc etc. if you want to put it like that. Everything about my career so far has been right place at the right time and making…
I use headus a lot myself as well. The way I always did things was: - export several objects that need to share the same texture later as 1 OBJ file (sometimes up to 30 objects) - load it into Headus, get some coffee and spend to time on unwrapping all of them - in Uvlayout I group objects roughly together but I dont do…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…