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Has anyone ever encountered this sort of situation?

DXP
DXP
Hey guys, i'm sort of new, registered last year and as of now only started posting on here. I graduated with my BA in games design 4 years ago and still haven't got a job in the industry so i'm working in a indie company at the moment whilst also updating my art portfolio.

Now the problem i've been getting as of late(which is knocking my confidence back a little) are artists who only ever show sculpt work done in mudbox and claim they are true artist but never show anything but that, they never go the extra mile to put anything into a working game engine etc.

Now I can do modeling depending on the situation, and can create stuff that comes out of my head and onto paper as a concept. Yet I'm criticized by someone who can't do anything without a tutorial who basically says all my work to excuse my language shitty......

I sure enough have ignored that comment entirely but its just the attitude, have any guys encountered anyone like that at all and how did you rise above it? Seriously has me wanting to just throw in the towel and quit even getting anywhere in the industry now..

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  • SanderDL
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    SanderDL polycounter lvl 7
    If you get any comments on your work you should always filter out the stuff you can put to good use and disgard the rest. Don't let yourself get down by something other people think or say about your work. Especially not if it isn't constructive. And if someone takes the time to point out all the errors in your work, don't mistakingly think your work is shit. Just read all the comments, filter out the usefull critics and improve your work.
  • unit187
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    unit187 polycounter lvl 9
    You are absolutely correct. An artist who can only sculpt is useless in modern gamedev industry. Today 3D art is very broad field in terms of technical things you have to know, like how to bake proper normal map. Even if your sculpts aren't as good as theirs, you are heading right way and eventually you will reach your destination.
  • marks
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    marks greentooth
    DXP wrote: »
    ...still haven't got a job in the industry so i'm working in a indie company

    This makes no sense.
    DXP wrote: »
    Now the problem i've been getting as of late(which is knocking my confidence back a little) are artists who only ever show sculpt work done in mudbox and claim they are true artist but never show anything but that, they never go the extra mile to put anything into a working game engine etc.

    Now I can do modeling depending on the situation, and can create stuff that comes out of my head and onto paper as a concept. Yet I'm criticized by someone who can't do anything without a tutorial who basically says all my work to excuse my language shitty......

    Ignore them and get on with your work/life. It's an important lesson to learn not just in your career, but in life ...
  • chrisradsby
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    chrisradsby polycounter lvl 14
    unit187 wrote: »
    You are absolutely correct. An artist who can only sculpt is useless in modern gamedev industry. Today 3D art is very broad field in terms of technical things you have to know, like how to bake proper normal map. Even if your sculpts aren't as good as theirs, you are heading right way and eventually you will reach your destination.

    That's not true. If you're working for larger studios there might be specialized positions for only sculptors. However it is indeed much better to be able to do low-poly baking stuff as well.
  • marks
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    marks greentooth
    That's not true. If you're working for larger studios there might be specialized positions for only sculptors. However it is indeed much better to be able to do low-poly baking stuff as well.

    To be honest this sounds very unlikely to me (although definitely possible). At Creative Assembly for example we have something like 200+ dev staff and to my knowledge not one of them does only sculpting work.
  • unit187
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    unit187 polycounter lvl 9
    That's not true. If you're working for larger studios there might be specialized positions for only sculptors. However it is indeed much better to be able to do low-poly baking stuff as well.

    Of course there is a possibility of this, but I am pretty sure it is rare exception. I'd say a person must be godlike sculptor to be allowed to ignore all the technical stuff and focus purely on sculpting.
    But still I don't think it is possible scenario, because to be efficient, one has to use at the very least a sculpting app and a 3d modelling package to model some pieces. Therefore he or she already jumps between apps and has some technical knowledge, and I don't see why this person won't go 1 step further and do baking and stuff.
  • maximumsproductions
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    maximumsproductions polycounter lvl 8
    Personally I don't see why anyone gets in a fuss about people insulting their work. Who cares really. Insult me to my face and how ugly I am, I'm not going to stop you. There's no point caring just move on. They're obviously not someone you would want to be friends with so why bother.

    And I don't get where you're going at with the "True Artists" thing. If someone only sculpts why not? That doesn't make them any less entitled as an artist. Less hire-able in games is the only con I can think of.
  • Bal
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    Bal polycounter lvl 17
    Positions for artists specialised in sculpting exist, more so in cinema for now, but it seems sensible to do this in games as well if necessary.
    In my team at work we have some artists who do much more sculpting than anything else, they aren't always as interested/comfortable with more technical aspects of the creation process, but they make up for it with their strong anatomy and sculpting skills, which are highly valued.

    You need diverse people to make a good all around team.
  • Shiniku
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    Shiniku polycounter lvl 9
    You take offense to people criticizing your work and then criticize an entire group of sculptors in the same post. Odd.

    Honestly, I don't think an artist should 'rise above' these sorts of comments. You just need to learn how to interpret them, and be realistic and objective about your own work. If multiple people are saying something is shitty... well, it might just be shitty. I know that can hurt to hear, and it's easy to get upset and defensive, but remember, a criticism of your work is not a criticism of you as a person. Some people will be malicious and just say bad things to try to hurt you, but most - especially on forums like this - are trying to give you a reality check, and trying to help you. Some people may not word their criticisms as nicely as others. That's where you have to filter it, and try to find what they're really getting at, and use it to improve your work.
  • Mark Dygert
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    ...still haven't got a job in the industry so i'm working in a indie company
    This makes no sense.
    It does if you buy into thinking the only valid career path starts with being hired for life by a big company and immediately receiving rock star status just after leaving school...
  • Equanim
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    Equanim polycounter lvl 11
    The "true artist" argument doesn't hold up anymore, especially since the conceptual movement of the 1960s. Every artist has a favorite medium and process. One of my high school friends majored in printmaking and thinks digital artists are just wannabes who are afraid to get their hands dirty. My reaction is always, "Why are you so bitter?"
  • ExcessiveZero
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    ExcessiveZero polycounter lvl 6
    Shiniku wrote: »
    You take offense to people criticizing your work and then criticize an entire group of sculptors in the same post. Odd.

    Honestly, I don't think an artist should 'rise above' these sorts of comments. You just need to learn how to interpret them, and be realistic and objective about your own work. If multiple people are saying something is shitty... well, it might just be shitty. I know that can hurt to hear, and it's easy to get upset and defensive, but remember, a criticism of your work is not a criticism of you as a person. Some people will be malicious and just say bad things to try to hurt you, but most - especially on forums like this - are trying to give you a reality check, and trying to help you. Some people may not word their criticisms as nicely as others. That's where you have to filter it, and try to find what they're really getting at, and use it to improve your work.
    Very true a piece I did awhile back I got negative feedback from everyone I showed it to, and I liked it, sometimes the problem is its your art and you are making it to satisfy you, and you gain some great attachment, like you would a girlfriend where you instantly look past her flaws and see nothing but pure absolute perfection.

    Art being your creations you can look at them too much like your children as you present them to the world, you can be fiercely defensive and look well beyond their flaws, but criticism is good, as is being objective to your work, so sometimes you will have a piece you made and you love it for one reason or another while others do not find it favourable, this I wouldn't present to the world as a representation of your skills but keep all the enjoyment in its creation to yourself, be selfish with your personal loves, theres no harm in that, its like enjoying a unusual food that everyone else hates, you love it? well thats just great man, but I wouldn't serve it at a restaurant.
  • Mark Dygert
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    When it comes to hiring, its a scale.

    1) Amazing sculptor, extensive 3D app knowledge and engine experience.
    2) Amazing sculptor, some 3D app knowledge and engine experience.
    3) Amazing sculptor, very basic 3D app knowledge and engine experience.
    4) Good sculptor, extensive 3D app knowledge and engine experience.
    5) Good sculptor, some 3D app knowledge and engine experience.
    6) Good sculptor, very basic 3D app knowledge and engine experience.
    7) Poor sculptor, extensive 3D app knowledge and engine experience.
    8) Poor sculptor, some 3D app knowledge and engine experience.

    As a lead, I personally don't mind teaching the 3D app and workplace specific knowledge, almost anyone can be taught that. But what I have a hard time taking a chance on is that the artistic skill will improve over time. If what you have going for you is "I know what buttons to hit in Maya to make something happen" then you're in trouble.

    It sounds like you need to flesh out your skill set or shoot for some other kinds of jobs within the industry because it sounds like you're a 6 or a 7 and there are A LOT of 1-3's floating around with a lot of experience and even more 1-3's being pumped out of school every year.

    But honestly I haven't seen your portfolio and I don't know where you're at, if that seems harsh and judgmental so be it, I'm going off based what little info is here in this thread.

    I also agree that you should mostly ignore purely negative criticism that offers no educational value.
    Listen closely to: "I like ABC, I think you should work on XYZ"
    Listen Closely to: "Your work sucks, here's why..."
    Keep in your peripheral vision: "This sucks"
    Ignore: "You're a worthless human being, go die!"

    All comments have value and can tell you something about your work, even the last one is probably telling you that you need to work on your interpersonal relationship skills, which is a huge part of the job that is often undervalued by people trying to break in. Honestly if you're the most amazing candidate on paper it can all be flushed down the tubes by being a f*ckwad. How much a place will tolerate depends on how valuable your skill set is.

    A 5 or lower with a crappy attitude will almost never get hired.
    A 4 or higher with a crappy attitude might be tolerated but they might take someone with a lower skill set if they detect f*ckwaddery. This person needs to be very careful because attitudes tend to get worse over time and they will probably be cut loose first chance they get.
  • DXP
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    DXP
    Thanks for all the replies guys. One of the main reasons I signed up here was to get real feedback, so I'm glad you guys are been honest with me.

    @Mark Dygert yeah his critique was the ignore one and he did actually tell me to kill myself...so yeah wasn't paying any attention to that at all, said person has a problem with me though not entirely sure why since I never have spoken to him out of context.

    I'm in the process of adding a few bits and pieces on here in my sketchbook, so if you want to take a look at those feel free too, more critique I get the better.
  • Mask_Salesman
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    Mask_Salesman polycounter lvl 13
    Well as said atleast feel better in the knowledge that some one as negative as that, even if they are fairly skilled, in all eventually will most likely loose their job. Being able to work in a team is a gigantic part of the industry. We've had to let go skilled guys who just cannot work with others.

    Mark Dygert's posts for the win :thumbup:
  • ponjarphy
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    ponjarphy polycounter lvl 5
    Just wanted to give a big thumbs up to dygert here! awesome post man!
    Don't wanna do the broken record here though, feels like it has been summed up pretty well.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    It does if you buy into thinking the only valid career path starts with being hired for life by a big company and immediately receiving rock star status just after leaving school...
    Or one that pays money. I'm assuming that's what he meant.
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