Learn it for sure. I wouldn't say that _most_ engines do it (a lot of places still have people learn scripting) but the industry is definitely moving toward nodular systems whether its blueprints, substance, animation blends etc. Unity afaik is going to ship a nodular programming system at some point soon.
I want to paint with a vector based system, so that I can infinately scale the resolution of my work, photoshop needs this.. and also a node based layer system ... so many possibilities.. but they just dont innvoate with the damn thing anymore I had to say that... I like it.. but I want more..!
You must go to the dagobah system. Also those mod communities like JadeEyePanda said... Skyrim etc. you have UDK and Cry for free too.... there are just endless resources you can pull from to get this done, no joke. Still, I would go to the dagobah system.
To expand on that point. Its using the ram for a feature called prefetch/superfetch. It's a system that keeps your commonly used apps/files in unallocated ram so they load much faster. If the ram is needed they get dumped. If you dump those your actually slowing your system down :poly142:
i love my ipad... my tech-averse girlfreind loves it once we got the airexpress system up and running... its our music system... expensive but it just works very well. not going to upgrade though wait for the next...maybe when it gets a retina style display
Well, I wouldn't recommend installing Vista on system you didn't build (or buy) with the intention of putting Vista on. Vista had driver issues with my old system but then again so did Linux. I'd have to buy a new network card to run Linux on my Vista build.
(Pictures and video below, scroll down to view) Introduction: Greetings to all who have come to this thread; my name is Christopher. I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming. We have 5 coders currently, just added 2…
Marmoset is looking to add new members to our team. We have positions open for art, engineering, and sales and technical support roles. These are remote, contract-based positions with flexible working hours. Material/Texture ArtistWe’re looking for experienced, talented artists with a keen eye for detail to create base…
Epic Games released the latest version of UDK for December 2011 a few weeks ago. The December 2011 beta includes a new texture paint system which allows you to paint textures on static meshes interactively in the level viewport, a landscape LOD system and a few improvements to it's existing features. For the full list of…
I actually wish I were using unreal's cascade. However, because we are using an in-house engine, I'm restricted to using max's superspray system. Yeah. So not only is this system incredibly limited, some of the effects I need to make are ridiculously abstract. Thanks for the pointers and advice though guys, it's…