I think the issue of polycount is far less important that texture resolution, shaders, draw calls, ect Polycount is one of the simplest things a game engine has to do. It's all just basic math so if your computer is fast enough to handle all the points then its going to render fine. There are limits in game engines that…
Cheeky progress update! Did the low-poly and been cranking out the texturing so far with Painter and render in Marmoset. Constantly going back and forth to compare and tweak. Looking for any and all texturing feedback, to my eyes it doesn't quite feel cohesive but that might be because I've been staring at it for way too…
My name is sam griffiths, I am 18 (like it matters). So I have a problem, I am currently on a BTEC National course for animation in the UK, the reason I joined this course was that I was planning on going to university and I needed the qualification. I'm in the 2nd year of two, when I first started the course I knew…
Glad you figured it out, and that you shared the answer! For next time, it really helps to indicate the software and the version number, preferably in the subject line. That helps pull in people who might know the software, and a potential solution. More on…
Hows it going? I have enough work that im happy with that I think I'm ready for some Critique if you guys are willing, I would really appreciate it! Thank you everyone!:)
This. Polycounters are so amazing at helping each other out as long as you prove you're determined and willing to show people how much you're working at becoming the best artist you can be. If I had the choice between only Polycount or my $55k education at Gnomon then I'd easily take Polycount over Gnomon. This community…
This is one of the areas where a place like Polycount really helps. Someone from a tech background who isn't familiar with some art basics can learn a lot here. And someone who comes from more of a Studio art background probably wouldn't be familiar with a lot of the tech standards that go into proper game modeling.…
i do such a poor job of updating this thread... milla: rest assured a gallery will be made, even a special one of me with all the polycounters i've encountered. Smirnoffka and Casey: it was excellent to meet you both, glad you could take the time out to meet up. upstanding polycounters one and all, official seal of…
I've been working on several units and elements for an RTS game I am involved with and would like to get some feedback on a couple of models I've been working on. I don't have them textured just yet as I'm still working on getting the polycount down. The first model is a British (circa 1880's) Peon unit. His polycount…
You've got to ask yourself one question Polycount Member - as seen in this mornings post - hit the Pimping & Previews forum hard the other day with his rendition of a gunslinger. As MoP stated, it is an exceptionally well executed character model that everyone should be looking at when needing inspiration. The fabric work…