Clothing sketch... sofar.... I actually kinda like it... but then again... I never really make clothes for my "monsters" soooo I'm a little inexperienced Suggestions are very welcome a little suggestion sketch is even better BTW, he/they reside in the sewers
Nice one, monster! Forgot about Skin Wrap and Convert to Skin (face palm). I tested it and I just had to adjust the Mirror Offset and Threshold settings a little and it works great. It should do what you need V Man.
hey monster! good to hear from ya... we all miss you and hope to see ya soon!.. :-) firecracker.. we are about to have an open house.. you should come out :-D ... http://guildhall.smu.edu/fileadmin/newsletter_images/openhousespring11.html
[ QUOTE ] I love to see a game ending cutsceen where everyone -monsters,guards main char. and some tart run around Benny Hill Show style. Just sillyness to end an intense fighting game. [/ QUOTE ] Best...idea...EVER!
maybe he had a point, but put it out in a really dumb and unfactful way :) coloured specs are awesome, but a 1 channel spec saves quite some memory! monster, your post sounded like a nice way to have the best of both worlds.
Nice stuff like watching your vids! whats the last song, ''you got to keep moving or you will be left behind'' in the lyrics? thanks :) Answer: Get A Move On by Mr Scruff I always like to see face sculpting, monsters too.
I'm not too crazy about the way you rendered out those high poly models. Seems like a lot of the detail is getting washed out, but really awesome work dude! The human characters are totally awesome and the monsters are really neat too.
The space command seems to work pretty great, monster! Thanks a bunch! Quack, I'm trying to make this shape: I'm trying to make those little slit cut outs and having them be evenly spaced would make things a lot easier.
couldnt tell if they were zombies or monsters? either way.. looks like dead island meets i am legend. Visually... looks AMAZING. Kudos there, ND. but the idea? big MEH. Can we move past war and zombie games please?
Wouldn't TexTools built in tool for UV->SG work? Why would you want every face to explicitly be a different SG? Like @monster mentioned, there are only 32 smoothing groups, and you most likely will have more than 32 islands.