Hi, As a 3d modeller I've been working with a programmer using an opengl based game engine. The file format were exporting the models is .obj We've been having problems trying to load up textures in the game engine, the textures seem to be inaccurately placing itself on the models even though the uv-map is correct. It…
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I myself am not into trains but your effort on the trains looks great and looks like a lot of work so congrats. yuk a f@c3bo0k video but its close up-ish on some wear at the end might help : here From what i can see viewing a lot of references in an attempt to help with anything is that i see the "rust" patterning standing…
I will provide an image of my problem below but ESSENTIALLY my lightbox thumbnails do not appear in lightbox and they all show up as black images. My thought process was well maybe lightbox is just being odd and they will still load into the brush texture. When I choose an image it infact gets loaded into spotlight however…
Couple of things i'm working on: Just some sketches right now. First one is a Sword i'm going to add to Oblivion. I call it Sunshard. I've got a story/quest that goes along with it, gonna make a little dungeon up in the mountains to go along with the weapon. The second one is a character sketch i'm working on. Going to…
Thank you for this! some of these are really helpful 1 - yes, some areas, such as the square bumps in the middle of the head, i left unchamfered purely out of haste. should the high poly have any hard edges at all? is it only the low poly in-game mesh that needs hard/soft setup? are there benefits to hard/softing the high…
thanks for answer, thats interesting... But you still get noise (even in iso 100 really not mentioning iso 800)...? So the bigger the sensor the better still...? ALso FAIK, according to https://www.dpreview.com/reviews/canon-powershot-g7-x-mark-ii-review/6 (you can switch the the images examples to any camera from the…
Looking for skilled freelancers with a strong attention to detail to optimize CAD STL files of computer server sled (including internals) for enhanced use in both real-time renders and in-browser displays. Attached is an example model image for reference. Much of the model can probably used with some remeshing, and other…
The normal maps were made inside blender, via the Normal Matcap viewer and then rendering the viewport, I took special care to render out and save the image in linear color space in 8 bit taking into account what you mentioned. Fortunately all my Normal related issues have been solved, however I came across another issue…
Hello Slowie. Did you use any reference? It's important to always use reference -- no one knows everything. You can use anything you want to find reference images, like some traveler\hiking blogs that have decent photos of nature stuff, up to stock image and free texture websites, like this: From…