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Problem with uv texture on export

Hi,

As a 3d modeller I've been working with a programmer using an opengl based game engine. The

file format were exporting the models is .obj We've been having problems trying to load up

textures in the game engine, the textures seem to be inaccurately placing itself on the models

even though the uv-map is correct. It seems to correspond perfectly in Maya but I don't know

why it appears off in the game engine the texture coprdinates are not outside the [0:1] range.

Here's a couple of real time renders in the game engine.
The last 2 links is the actual raw uv-map texture with the lines and whatnot.

http://imageshack.us/photo/my-images/860/screenshot20110526at314.png/
http://imageshack.us/photo/my-images/860/screenshot20110526at314q.png/
http://imageshack.us/photo/my-images/813/screenshot20110526at121.png/
http://imageshack.us/photo/my-images/190/screenshot20110526at121.png/
http://imageshack.us/photo/my-images/714/screenshot20110526at121.png/

http://imageshack.us/photo/my-images/231/screenshot20110526at121.png/
http://imageshack.us/photo/my-images/706/screenshot20110526at121.png/

As you can see around the joins of the limbs the textures are skewed and oddly transparent in

some parts.
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