Sorry if this isn't in the right place; I wasn't sure where best to post it. I've noticed there's a weird bug when I try to upload some images. I'll often get a random image that fails to upload when it's not too dissimilar to others in size, resolution, and format. I've noticed the ones that load successfully tend to have…
Right, and that's what I'm saying. There are cultures that think proportions like the doll are sexy, others don't. The same goes with 'full figured women'. There are plenty of cultures out there (mine included, Mexican) that love curvy women and view skinny women as unsexual. (Not me mind you. I prefer thin to overweight.)…
Hi everyone! I decided to model the very unpopular, hated yet lovely Teemo :D I'll change his appearence into something more...Mario-ish ;) Hat with the "T" on it, mustaches, Toad like ult Shrooms and power-ups included! I decided that his blowgun will now be shaped like the classic green pipe from Super Mario series.…
ah i hate those things. my friend had one. it was albino, old, shedding its fur, and it had cancer or something. this one looks healthy though, so its not too bad
The character is almost done! The hat and head still need some work. Turns out trying to follow a concept 100% is really, really hard. I've tried my best to keep the proportions and silhouette as close as possible, but if you compare the concept with the 3d model you can see a lot of mistakes, like the distance and scale…
dwarven female fighter, clad in a mix of clothing and armor, showcases both resilience and versatility, perfectly blending protection with the agility needed to dominate any battlefield.
I woke up to a christmas stocking outside my door, it had a dinosaur fossil in it and loads of chocolate goodies ( a selection of chocolate bars and chocolate sweets filled with Irish whisky cream as a filling) and my dad decided to pop a tube of tooth paste in with it all for the laugh, there was also party poppers and…
I really dig the cat hat and the ponytails. Whenever you are modeling/sculpting a character, try to get as much reference as you can from as many angles as you can. A good anatomical understanding is the key to good character model. Also take advantage of the polycount wiki topology section. It will definitely help you…
Nice work! Some alpha planes might help you with the fur and maybe even save some triangles? As for the blending, If your talking about the symbols on the clothing, they are a tad bit hard to see on the lower body.(The character vs background looks fine.) Also, I think the hat is standing out a bit too with it's…
@karytsukino Thanks! Def agree with your comment. I went back and did another pass on the back. Here's the latest, starting to finish up the high p, save for some last minute comments I got in the Polycount Slack. I also ditched the hat, since the character ended up going in a way more sci-fi direction than I had…