Very impressive quality in all areas given the time constraints. If you can share what were the major production issues with getting this done and rendered out ?
I think whatever technique lets you free yourself from constraints and go as fast as possible is the right one...but that's just me. also: alchemy = awesome
A gun I've just started working on. Not doing a highpoly because we don't normal map our guns due to texture memory constraints. It's currently in the early stages, so all crits are welcome.
If those are all equal in the 3D space, try with "unfold along V". I don't remember if Maya 2017 exposes that command already or not. If not, you need to open the unfold legacy options and select the option "unfold constraint: vertical".
green means, you have a constraint and keyframe animation controlling your channel, as we can see in the picture. This can be blended with the automatically created Blend Orient attribute. http://download.autodesk.com/global/docs/maya2013/en_us/index.html
Hey Turista, I agree - Not enough love on the legs. I originally had clothing on him from the waist down (a.k.a trousers lol) but I had to remove them due to the constraints of my module. Thankyou for the feedback :)
I don't particularly like what i'm seeing on that site but whatever. Let me give it a shot: An array is essentially a variable that can hold more than one value. It does this by storing each value in sequence. Maybe you could equate it to a shopping list, you write down what you need: -milk -eggs -bread -carrots -sugar So,…
Greetings ! This is my first post here, so I want to say thanks for supporting this forum and hope for community assistance. I want to introduce my gems rendering application, containing 2265 different gems design and rendering parameters selection: https://gemview.yesbird.online/ . You can download designs in OBJ or…
Pretty awesome work given the time constraints too! Really like the bottle and its leather holder. The wood on the knife looks a lot weaker than the rest of the model could do with a bit more detail in the colour and normal maps.