So much good work from everyone! These are from some time ago. I did these environnement concepts last summer for a game project that is now having a kickstarter campain. I did the environnment modeling and texturing in this project too. If you want to check it out here's the kickstarter link:…
renderhjs it's really awesome to see you pushing the tech as far as it can go. It's even cooler because you share your progress, experiences, and thought process right here on Polycount for all to see and learn from. Thank you very much :) So why haven't you made a fortune already? and start up your own AAA dev studio? ;)
I am a terrible human being I know but I fired up X-Com a while back and I don't think I could make it through the opening. Give me Jagged Alliance 2 any day. But you aren't going to see strategy games like that popping up from mainstream developers, unfortunately. It's not a AAA-budget genre.
Hello, I'm Angel Antonio "Tony" a 3D character artist with more of 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: Contact: bisteni_johansen@outlook.com https://www.artstation.com/angeljohansen…
Hello, I'm Angel Antonio "Tony" a 3D character artist with 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: https://www.artstation.com/angeljohansen https://www.instagram.com/johang_3dart/?hl=es-la…
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I live in Los Angeles and would like some input on some new assets and environments that I would add to my online portfolio. I would like my work to be polish/tweak before I add them on my website. I'm looking to get into a AAA Game Studio, but open to join a Indie studio too. www.tyroneevansclark.com Thanks in advance for…
We are a startup company based in Mexico looking for talents to work on an AAA quality project. We need 2 Character Artists able to work on photorealistic real-time characters, 1 animator that can also do rigging and storyboards and a Generalist, that can work on Environment and Character Props. Please send your portfolio…
just to chime in here, the last 3 clients i've worked with have requested 16-bit normals. i know two of those clients are using them in game that way, not sure about the third one. in any case, i think you'll start seeing this trend on all of the real big AAA shit as developers deal with the texture memory problem.
Oh yes, i love this!!!!! WHen i get GTA V on Pc i swear im putting him in a as franklin haha. One thing to note is that in the earlier model of CJ i beleive his undershirt is tucked into his boxers. But i dont know if you were going for 100% accuracy, still, amazing job man! this is AAA quality