You could probably adjust them manually that way by turning on constraints, set to Normal, and moving the verts. They'd only move in or out along their normals. It's like Push, in tool form. Is the end result you're looking for to make the verts of the subdivided surface lie on the surface of the mesh you're tracing? If…
Glad the link helped. We'll try this. take your high poly and bake it without the surface details. This will determine if its a matter of how you setup your uvs and smoothing groups or if its that little indent texture that is creating the seam (the surface detail you have if not lined up properly would cause a seam). If…
No biggie, just a puzzler. I have no idea why you guys can't get this to work, snaps have always worked for me, always. You say you moved the cursor off the selected edge in order to capture the snap highlight? When I'm shift-dragging a selected edge, it only snaps to the other surface when I'm dragging it overtop the…
This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
aumramaram Well. all this might be true but I can share my own experience , I wasted years studying free arts and painting in my yonger years. Falling asleep in big uni amphitheaters listening courses I then never needed only for a sake of diploma and never had any as good teacher as chatGPT . The information it gives you…
These baking artifacts are caused by the convergence of a number of separate but related issues. Material artifacts: The material on the high poly model is generating additional surface information that's causing normal baking artifacts. Removing the material from the high poly model resolves this issue. The material on…
Indeed +1 As an example my choice of DCC app, typically you'd use something like a quad remesher operation then manually edit remaining surface artifacts but rapid conversion is fairly dependent on the object's complexity, as well. Parametric vs Polygonal paradigm i.e. pros and cons
hey there! sweet stuff so far. enjoying the anatomy a lot here, could be sharper/refined but love the direction on the hardsurface i guess its mostly detailled blockout. but i feel like its a bit too soft-ish for blizzard type of work. it has this rubbery feel to it, edge quality is all over the place, some areas are very…
I'm trying to hand-place place a bunch of scales along a surface. However, I can not figure out how to place the scales at a 45 degree angle, while maintaining a pivot at the point of insertion. Example: I create my shape, align it along the Z-axis, and capture it from a top-down view. This places the shape perpendicular…