mmm, if anyone needs help next time with anything similar the 0.001 + method works dependent on the scale of the object, the select open "edges" option next to the edges icon works to close open edges and uses weld, i usually do open edges selection turn it to either edges or vertex holding control and you "weld" only what…
sorry to hijack IFraude, but on a related note, does anyone have any info on how to dynamically switchout LODs based on distance in MAYA. I know the games engines handle this, but i'm wondering how to replicate in maya IFraude, you might be best off seeing where decimation (zbrush) or reduce (maya) get you. should be okay…
I'm getting a really odd keyboard lag with my new laptop. It takes a little while to go from key-press to screen. I thought it was my external usb keyboard - but no, it happens with the stand-alone laptop keyboard.. I've tried system restore points - to no avail. It also appears in some games (oblivion, Stalker) but not…
The fps weapon is not my area but I believe all those extra edges are absolutely redundant. You can get same shading by either face weighting vertex normals, makeing vertex normals still perpendicular to main surface on floating geo and leaving the shading strictly for a normal map, projecting vertex normals and so on. IMO…
I'm not sure how things work in Germany, but it seems odd that you would contact the retailer, and even more odd that they would tell you to send the card back to them (they likely don't have the ability to repair it). Here in the US, if you had a problem with a product after a year (beyond the typical 30 day return…
tldr, bout projects being made for portfolio collecting dust.(helpful to op since they just started a new project) Neat, I've been thinking about how "we" create things for the portfolio and they end up, like you said put into a dark room never to see the light of day. (issue is though most of us use others conceptual…
I feel you are including too much old work. Some things are really nice but others are really weak. First scene has pretty poor vehicle design and its lowpoly, not even thinking about the DOF The second computer thing looks decent, but too much blur and hard to see what it it The computer room has some good elements but…
Saw it last night at the midnight showing. I was exhausted in the morning, I just wanted to prove to myself that I wasn't too old for this sort of thing. Unfortunately, I'm pretty sure that I am too old. To the film's credit, it managed to hold my interest enough to prevent me from falling asleep. I was pretty bushed, so…