[UPDATES AT THE BOTTOM] Hey guys! After a 10 years break from 3d graphics and polycount I decided to get back to it. This means I have to learn all the stuff I've missed in the last 10 years, basically anything which goes beyond diffuse and spec maps :poly136: As an exercise I decided to redo one of the last models I did,…
Hello, everyone. I am new to 3D models as a whole so please bear with me while i ask these questions. I ripped a file from a folder named "models" and it gave me two .png images. One with what looks like the texture, and a gray image that has a gray 3D look to it. I'm leaving an attachment to better explain what i mean. So…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
Hello Polycount! I've been using this website for a while now but haven't actually posted any of my work yet so I thought I would give it a go. I'm currently working on a 2004 Corvette ZR1 model and I would very much appreciate any advice on creating car models and if my model is on the right track. Thanks!
I'm starting to reimplement 3d models in my game engine and I was wondering in what orientation models are usually made. I myself prefer the z-axis as up, but generally computer graphics have the y-axis up. So in what orientation do you usually model things? And at what scale (100s of units, 1s of units, or do you never…
I want to learn how to optimize my models. I've always just looked at other good models and grabbed techniques by just looking at other peoples models. But I think I need to ask direct help, so here is my gun that I want to optimize. Right now I'm sitting at about 3100 poly's, and 6200 tris. And the wire-frames:
Hello, If you have to model a face. And you have only one image what you have to model. How do you approach this? I have a image from what i want to model a character face, I have similar but not same side view image. How would you recommend modeling in this case? Try to find similar expression face side view?
Sub-D modeling has pretty much been the cornerstone modeling method for a long time. Imo, anyone who wants to take 3d modeling seriously should understand, and be competent in both theory and practice. Of course you can use any modeling method you want to get the job done(especially for high-poly bake meshes) but, really,…
When modeling hard-edged geometry for subdivision (polygon modeling, not Sub-D) one thing that I'm still not clear on is what to do with all the extra edges you need to maintain the hard angle after smoothing? Its hard to tell by looking at other peoples wires I've managed to find because the images are too low res the…
Hi! I have a few questions regarding normal map baking in Maya and a modeling question. Im creating a model which cannot exceed 30 t. trangles. It is fairly complicated. The way I want to do it, is to create a lowpoly model and then create a high poly model, and bake the normal map from high poly onto the low poly in…