Yesterday sounded like a good time. I did meet up with Scott (eXpendabLe) last night for dinner. Had a great time at Magic Time Machine. We were served by this lady dressed up as Lilo (Lilo & Stitch).
3dsmax 8 with uvHelp, from www.microcan.nl covers pretty much anything DeepUV had going for it. If you do want a good 3rd party app that works better than the max tools, try unfold 3d magic, www.unfold3d.com
Inspired by the recent TF2 contribution thing going on, I wanted to make a hat. A day later, I'm done and it's sent off to magical Valve land to roam with its other cranium-dwelling brethren in hopes of multiplying and spreading its spawn through out the globe.
There is a non documented maya node in 2018 which is somehow "interesting". Just select an object and type the mel command "polyRetopo;" todo some magic. This automatic retopo could in combo with booleans lead to some new workflows. Looks like it does only work on Windows.
if its for normalmap baking would do that with a floating object. if its a highres object and its made of metal there could be a third object (weldseam) to hide this area. i would go with a creative solution and not trying todo magic if its not needed.
Hello Jonathan, I would be more than happy to support you with the Animation side of things. Please have a look at some of my works: Grinding Magic Animations - @ my Youtube Channel Contact: KristofferBjorklund88@gmail.com Cheers, Kris
Thanks Eric! I feel like proper color is some sort of magic that I can catch glimpses of but never properly hold. :tongue: In other news, did a quick sketch tonight for a painting that (sort of) came to me in a dream..
kinda underwhelmed its 99.9% like magic the gathering. on the bright side i can almost guarantte that it wont be P2W, since in MtG mechanic card strength are always equal to the mana cost, unlike say.. yugioh and urban rivals
Heres a quick look at my Cue List!! Going to start gathering sounds tomorrow, as well as coming up with sound concepts for each magical ability. Trying to give each figure a unique sound character. Will probably be working in Ableton for this :)
@future-fiction, thanks. Yeah I have a fuzz map isolating the effect to the jaw chin and skull region. The cavity map is a bake from knald with a highpass over the albedo to extract the fine details and with some adjustment layer magic.