I disagree with this. Fine art doesn't share the same deadlines and volume required for game or movie concept artists. You can't paint like Gerome or Bouguereau under an hour or two and come up with the same quality as the originals. Concept art is about multiple iterations and describing mood and setting and not really…
This is a gorgeous model! I really like the colors for the different iterations. I think it would be kinda neat to see a beat up version of the Bike. I also think the reflectivity could be pumped a little bit to make it feel more plasticy. I'm not sure if you answered this earlier, but I was wondering how you were able to…
I have been lurking this thread. I liked the progression of the model and your latest iteration is a step in the right direction. I did notice however that the face looks rather sharp/flat/clean especially in the cheeks, but also flat around the brow region and other areas. Maybe it is just the matcap/material causing…
thanks for the comments : ) gannon: thanks! Hmm, not really much process to it im afraid, I do some concepts, gather some inspiration, and then go crazy basically. Trying to sctructure it a bit more and iterate more and more, but im still a bit too lazy to have a really good workflow for something this big unfortunately ^^…
So after lots of reference-gathering, I'm combining my blueprint-making with my blockout lighting studies - making super-quick whitebox environments and also turning the light fixtures into blueprints so I can iterate this stuff faster: Example of a BP of electrical switchgear with green illuminated buttons as a…
Surely it is not a waste, but if I (after cutting sewing, unfolding, orienting and straightening etc.) lay out the UV shells mostly by hand, it would take myself waaaaaaaay longer than running the Maya Layout Tool with a few iterations and then correcting minor things. For example: This is the UV to the Object below. It…
frame is ready to detail. and a little more iteration on the hp render. figure this way I can tune things as I go. btw this is what I meant about hard mesh workflow. I'm basically merging these 3 parts together at the beginning of a boolean session so I can detail the entire chunk on top of the layer stack and still keep…
Chakram. I made it extra big and propelled by magic. Because it just seems silly that Durga would spin it around on her finger. I did start a stream but even for very simple things like this I find it hard to concentrate if I'm broadcasting. I'm not really comfortable with my workflow enough -- I still need lots of slow…
@Yangyexin. I think D is too aggresive for her original personality, E is just too silly and H i'm not sure if the hairstyle is really that good in isometric view. @MadameDaFunk Thanks. :> i decided to iterate C because it pretty fits her personality and the goth/punk style. :> Colorversion: Im not sure if i can go a bit…
Hello, I was asked to provide works from my Instructor of 3D Modeling at ULU. He has agreed to let me post some pick of his unfinished AK-47 model he is creating for the game. He wanted me to iterate these are a WIP. http://udklearning.com/attachment.php?attachmentid=82&d=1318714736…