So here's the scoop, it's pretty funny now then it was a minute ago but I thought this might give a few people a chuckle. So I needed to renew my license plate sticker and I'm really bad at doing this on time. I was working on a project when a friend asked me if he wanted to hang out, I said sure why not and decided to put…
Hi all! I can finally share my work from Tom Clancy's The Division :) I was a Senior Environment Artist on the Mission Team at Ubisoft Reflections. During my time on The Division, I was mainly responsible for the WarrenGate Power Plant main mission, from inception to completion. This included initial block-out, design, art…
Hi I have a problem with this shader , seams appear where the texture is mirroring and vertex paint is used and I don't know why. Thanks //float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >; texture diff_in:DiffuseMap < string UIName = "Diffuse"; int Texcoord = 0; int MapChannel = 1; >; int texcoord1 :…
I'm currently in school learning about game design, and game art production. My school teaches us how to model, texture, and light as well as getting our work into UDK. However since learning how to model within Maya I'm constantly having my meshes either being too low poly or too high poly for their purpose. My school…
Let me preface this by saying I know that most questions along the lines of “how much does X cost?” or “how much should I charge for X?” can usually be answered “it depends...” Nonetheless, I’m in situation where I need to figure out a budget for putting together a team, and I’m struggling to figure out how much various…
I'm curious how it works in The Sims where you have a grid, and the wall thickness seems to be 10 cm inside and outside. I guess I'll have to accept the intersection
Hi, How to rig mechanical 3d models if they are a bit complexed? vehicles, robots ? how to get technical about it ? do you gather refrences? where? how? just by google and youtube? in other words, what is needed to become a good rigger?
Hi Djenna! Looks like a pretty cool character to work on! I hope you don't mind some feedback already at this stage, but I'd recommend analysing the art style you're going for a bit more deeply and think about how it would apply to the clothing. In most cases stylized clothing has lots of intent put behind the folds, and…
I guess Substrate is the solution for having metal partially blended with non-metalic surfaces like dirt and paint without the problems the metalness workflow had with such blended materials? But what workflow and export settings would you use for Substance painter > UE5 substrate to get the correct effect?