Hi guys, I want to show you some of my work for the metro last light, I made just about 50 characters including NPC constructor. Almost all models (including monsters) based on fixed skeleton from metro 2033. * I hope you enjoy. And critique is very welcome!)
Hello! I am looking for work with studios or individuals. I can setup light and do all sorts of environment modeling Tools: 3ds max, Zbrush, Substance Designer, Substance Painter, Quixel Suite, Unreal engine 4 Mail: phoeni@mail.ru Linkedin https://linkedin.com/in/yuryvorobyev/ Artstation https://artstation.com/phoeni
Hi all, I had the pleasure of doing some lighting work on The Division so here is some of it :) There's more of these here: https://www.artstation.com/artwork/n2Z6r https://www.artstation.com/artwork/m5vYy
******* NINJA ADMIN EDIT ******* Some of the recent conversation in the UE3 thread has centered around physically based rendering for games, this is really a topic that deserves it thread so here we go! First, some links: Image based lighting, which is essential for a PBR workflow - Paul Debevec, Debevec's research is…
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
Well, with the painting you'll need to change up your contrast zones. If you want her to be the center of attention, then I'd suggesting an additional light source highlighting the other side of her body. I'd also suggest making the composition bigger; maybe adding more space on the left side of the canvas to show what…
You might want to save that fog through the whole level to just be on the farther side of the scene to give it depth. Right now it just feels a bit flat. Maybe you can identify some of your light sources to make it clear. Right now you have some bright pink spots and i can't see where they are coming from. Like that big…
hello (sorry for my bad english ) i'm having a little problem with my lighting setup , when i put a simple color to my object and render , and don't get the same color that i pick , i get it lighter . here is a image : i and the same for textures : help plz thanks you ; how i can fix that ?
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…