I've had this worked on prior, but the results didn't turn out as well as I'd hoped, not an insult to the man who did work on it (his other work for me has been exquisite), but I would like a more experienced hand on this. I require this model for my drawing work. The work I need done is as follows:* The body needs to be…
Man, This is looking oustanding. Subbed for sure. Very clean maps and cool devines. I'd take a look at the left shoulder tattoo. Right now the knotwork is considerably more inticate than on the rest of the tattoos and it creates a noisy feel to it. There's a little noticeable scalloping on the shorts. This is easily…
I like it a lot! I'm a sucker for those proportions and I love the theme. I do however think it could use add a little more visual interest. I did some google'ing and found this reference of crocodile Dundee. http://wijzeman.files.wordpress.com/2008/07/crocodile_dundee.jpg Maybe something like the armlet he's wearing,…
Remeber that you basic passes on dDo or whatever texture creator your using will not be enough. Don't rely on using those alone. Get into Photoshop, get some nice functional/technical detail in there. Show us where the parts move/clash together. The top green section by the handle could use some edge work, it reads too…
SO to start this project i wanted to redesign the character i made for my final year project, so i first looked and noted what i liked and hated about that design. so parts liked the spiky hair and split toed trainers i still liked a lot. whilst things like this made up snood jacket thing and the general colour scheme i…
so that does mean that creating ao and cavity maps from ndo and then using them as input for ddo is completely unnecessary since ddo basically does the same internally? looks like I did a lot of unnecessary steps with creating cavity and ao maps so far... although it looks like ao maps created from ndo seem cleaner than…
Hmmm, h buried his email, very hard to find, not a good idea. Then at the end it's an image, not text... Anyhow I recall having this problem too at one point. Can't recall what I did to fix it though.
Every Smart Material generally creates a group. If it doesn't, you can add a group manually by selecting the layers you wish to work with and clicking the group function in dDo's main window. Cavity and curvature are not generated by dDo as individual maps within your *.PSDs. The SUITE will generate a curvature map from…
Here's my diffuse (still some stuff to refine/add, want to have a bit of environment first). Nothing has unique uv's exept of the clock and the frontside of the big thing on the top. I was first thinking of making a separate map for those tilleble pieces, but changed my mind and just did it like this. For making things a…