Yes by default, using the "marmoset" tangent space, this is what we do, I could be wrong here and I'll double check but I'm like 95% sure we load the tangents directly from the file by default. It could also be a case of this working well but not quite as well as a properly synced up system using the exact same tangent…
@haiddasalami, thanks for the link I'll go take a look yeah I am kinda getting used to marking menus... I usually have most of the stuff mapped to hotkeys in xsi and 3ds max. But maya uses a lot of marking menus for stuff. I ll got to get used to. @throttle kitty, yes I wasn t aware of, its kinda smart to have it like…
I totally want to try and set up a 20 man raid and not be able to communicate with 95% of players... WoW has languages for each race, you can take the time to learn them and you can even force your character to speak/type in them but for the sake of everyone around you, all players on your side speak common as default.…
Ok well now we are starting to get somewhere thanks to you fly_soup. Here's where I am at now What I think happened was that I changed my OBJ exporter to the guru export, which is awesome by the way. Guru has a default scale setting of 1 by the max OBJ export has a default of 6 I think. Thus, somewhere along the way the…
Seems like you're on the right page with most of these assumptions. Not sure exactly what you're asking so will ramble slightly. Your specs... Looks like you are using a software I don't. I usually bake in Topogun or ZBrush, but whatever works for you or your company is fine I'm sure. Moving obj or other files between…
No idea at all and dont use max but remember that white means that all channels are full, so white vertex = full red, full green and full blue Default vertex colors are black Maybe its applied multiple times somehow
Hi! Does Painter give any warnings? From the baked texture it looks like just one element was baked and the padding is flowing over to other islands. Do the high and low-poly meshes line up in the baker preview? In your description you write of prefix, I'm used to identify by suffix (as is the default ). If meshes can't be…
Hi! If the question it is whether it's possible to use mask defining the specular amount along with other PBR maps, sure it is. Iirc, when you leave the specular input empty in Unreals material editor, it will default to a value 0.5. In a project environment, there's likely some rules or pre-built base materials to use. If…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack vol.2 include: Attach and Link: Automates the process of linking objects to the surface of other objects. - attach point helpers or any objects in the scene to…