Using Ued3 I assume that it is possible to make a static mesh appear when the player moves close to it, and also disappear when the player moves away from it. maybe a defined radius, when player enters, appear ect. If I am setting up this situation, is it more going to be a problem to have this object share a texture with…
[ QUOTE ] the 360 version looks awesome, one of the better looking games out for the 360, even my non-gamer friends thinks its awesome and all they care about are graphics. [/ QUOTE ] Maybe in the single player, but the multiplayer lacks AA and has a significant chug to it when 60 players get in a match. I would have loved…
[ QUOTE ] Well in general, you can't know a player's brightness settings, so ideally you would keep a level somewhat bright to be fair to each player. Sure, bits of darkness are okay (like the basement in cs_militia), but usually you will want to have the majority in more visible conditions. I think the style guide for the…
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
<font color="pink">Neoshock is an amateur/volunteer project with some seriously talented people who got lost and stumbled into our team. Accepted applicants will NOT be paid for their work. However, we are still looking only for serious applicants who are willing to commit. </font> For more information about Neoshock,…
Background Information I've been programming as long as I can remember (I know I started before I was 10) and I've always wanted to program a mmorpg. I've had some free time last couple weeks and decided I might actually give it a shot and so I bought a couple books and read them (if your curious about what books, I'll…
Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
Below is the rough brief however we will walk you through the project over an initial voice call where more detail will be provided. The artist will then have the opportunity to ask further questions. Approach: The brief below is provided to give the artist a general sense of art direction and application. However we are…
So basically I'm making a game which has two players in the same view port, and both players are forced forward automatically like in temple run. because of the camera its important that both players remain in the same area, preferably running at exactly at the same speed the whole time, but obviously when strafing you…
Hey, Eric Dinoware here! :) Let me introduce you the trailer of my game. This project is being developed based on the best-selling novels World of Valdira, created by Dem Mikhailov with his participation in the project. It's a single-player RPG game in which the main emphasis is on the plot. This is the story beginning of…