HII polycounters. I need help, a huge big fat HEEEELP! So i am in a pinch, i am working on a hmm let say scene, environment, totally unlit. Everything Handpainted ala League of legends. No Normals. Just Colour map. Which way would it be best to lighting a scene to get it similiar to LoL? Is there a possibility to make it…
Just released a new Substance painter tool that gives you customizable light detail stamps in one click, renders and videos from marmoset toolbag, More previews and download at - https://www.artstation.com/artwork/10P1o https://www.youtube.com/watch?v=8-20CnnjjZA https://www.youtube.com/watch?v=yYTDBzlMOXo
Hello guys, I've worked into the lighting, mood, and set dressing of the scene. I hope you guys like it! :) https://www.artstation.com/artwork/N5B8oz A quick process GIF
This is a lighting study of Tado Ando's buildings that I'm currently working on. Whilst I'm basing it on images of his work I'm trying to put my personal imprint on the final piece.
so there is all this cool realtime shading, lights, AO, GI and reflections, and then there is the baker. it would be really, like REALLY awesome if these two could be combined, and allowed to be baked down to a texture.
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
Hi everyone!) I made a tutorial about lighting in cinema 4d) My model: Fan art on Apex Legend-Pathfinder) Hope you enjoy it) https://www.artstation.com/artwork/GazNL3
Hi guys, I want to show you some of my work for the metro last light, I made just about 50 characters including NPC constructor. Almost all models (including monsters) based on fixed skeleton from metro 2033. * I hope you enjoy. And critique is very welcome!)