Finished reading... Sounds like they have spent a lot of time on this release! Definitely the biggest driver feature packed release I have seen. And it's still only in Beta ( I would be really surprised if there are not many bugs introduced with the 301 series considering some of the longstanding tdr issues they have been…
Smart guy. You should listen to him. I did a bit of browsing on that project and it's going to fail. From what I could tell it sounds like a bunch of pre-20 (some of them have posted their age) fans of an anime that don't understand reality yet. That's not a bad thing as I myself have been there before. It's just that…
I've finished moddeling on the car, I'll do a post on that soon. In the mean time I've been working on an environmnet to present the car in. The environment has a few considerations: - Show the asset in different light conditions - full natural - indirect natural - artificial ligting (night) - Allow somewhere for a…
THANK YOU for posting this. I've been trying to remember the name of this movie this whole week. I watched this when it initially aired and I felt it was pretty rediculus, but much of it has come true so far. It starts off saying how the hurricane will hit Louisiana, and take out the refinerys. They say in the movie that…
Well. The less is always the best, but use as much as needed to make it look good. It should not look angular. It also depends on how much of the details are baked (edges for example) and how much are modeled. Around 100k can be ok it there is a reason for it. Anyways, in racing games and games like GTA the cars are rarely…
i am looking to get new headphones for cancelling out background noises in the office environment. have been using my PSP's in-ear plugs so far which is not satisfactory sometimes - time to show up with bigger guns at work. i'd like to especially filter out the turbine-sound from a co-workers machine and not the least…
Anyone know of the various ways i could make the ends of the copper wire look frayed, but also look decent at different angles, which one would look best and be most appropriate, poly count wise, for an average game? Im modelling an old WW2 radio and to give it some interest i'd like to make it quite detailed as its…
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
I need some tips for learning how to make decent low poly assets. I already learned the basics by watching youtube tutorials, but it got me nowhere. As soon as I try to model something myself and not following tutorial, my assets don't look appealing at all. I also tried copying style of popular low poly assets from Unity…
6_Baking of
Mini One First car Hi
3DModelers, Today I
come back to show you the result of baking from Highpoly to Lowpoly model by
getting normal and ambient occlusion map in Substance Painter. An
important thing was to delete the repeated pieces in order to avoid error and
warnings in Substance. Also I baked in different…