I need some tips for learning how to make decent low poly assets. I already learned the basics by watching youtube tutorials, but it got me nowhere. As soon as I try to model something myself and not following tutorial, my assets don't look appealing at all. I also tried copying style of popular low poly assets from Unity Asset Store, but my assets are still far from being good looking. Is there any way to speed up the process?
Replies
The best advice is to just keep. on. making. art. With time and intentional effort, you'll develop your artistic eye and your ability to make "appealing" design choices will become reflexive.
I also do not recommend trying to copy other people's art as a way of learning. Any artist worth their salt is working from endless real world reference images. Even if it's low poly, stylized work. A person takes the real world and filters it down to its most basic elements and exaggerates them. Take a caricature artist for example.. that person still needs to firmly understand real facial anatomy, landmarks and dimensions in order to stretch and distort them effectively. By only researching the work of 3D artists, all you will end up doing is making a copy of a copy.. a watered down soup that lacks any foundations.
This graph sums up the life of an artist. I actually printed it out as a sticker and it's stuck to the base of my monitor as a constant reminder.