Don't make your normal maps work harder than they need to. Each side of that four sided object should be UV mapped as it's own UV shell and the boundaries of that shell should have hard edges. Seeing a lot of gradient and color variation over a surface that should render as flat is called "stressing" your normal map.…
The reason it looks like wax is because you've painted in very sharp highlights and mixed them with very soft gradients across the rock surfaces, which makes it look like light is not only bouncing off but traveling through the surface. Right now they are looking fairly blobby and rounded on the surface, to fix that you…
It's looking good - few notes though - - wear and tear is a bit inconsistent. You've done a great job showing model wear and tear with chunks missing and exposed rebarb etc however the texture is very clean. Think about adding additional grime and dirt as well some build up at the base to better ground it when placed in an…
Great portfolio! Would recomend sending an email to Dekogon, got my first jobs there and was working with them until last year. They don't always have weapons and military stuff to do but they always have lot's of hard surface work.
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
So here you have it, all the images from the 'How u model dem shapes?' thread easily viewable in one spot. Due to the nature of the script I used, some images may or may not be present in an attempt to reduce the amount of junk images, however the majority of them are. I've gone and arranged things easily so you guys can…
*cracks whip* the tree leaves are too noisy, make the leaves bigger and more simplified for better results! The surfaces of the cabinets touching the walls are often not like the surfaces facing into the room, and are usually flatter and not painted, you can maybe even add pipes/electrical/utility details here.
I have been struggling getting the right look for a specific material-- old machinery -- and would really appreciate any tips or insight. Here are some photos. There are several reference photos, and 2 examples of materials I have made (attempting to emulate the look of the surfaces in the photos).…