This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
I think culture, religion and ethnicity being thrown into any entertainment explicitly, just for showcase look rather boring , same as period/costume dramas. Seen too many already. On the other hand something freshly constructed , totally invented and having just some distant historical yet recognizable reference looks…
We're up on Greenlight now! http://steamcommunity.com/sharedfiles/filedetails/?id=137877429 Please stop by our page and vote Yes for us. We would love to bring 4 player co-op to Steam. back from PAX dead... tired... response to our pre-alpha build was SUPER positive! we got a 9/10 for our pre-alpha build…
Im not an expert on POM but it is expensive relative to the amount of steps you use Make sure to multiply the step amount with a fresnel Personally im using a double fresnel where the frontal view is also reduced Im also unsure about terrain usage but it surely does bloat the instructions, so id only use it where its…
Remastering the packs I am taking the game one step higher so I removed all of my photo and texture packs for now. I want to enhance the quality of my photos and overall products so I am editing them and keeping the best ones. Step by step I will publish them again (the Free Bundles Photos & Textures will be back too). If…
Hey, all! thanks for the painfully honest feedback. and yes, i do tend to get way ahead of myself. in this case the fretting over learning engines. luckily I do have a bit artistic ability and imagination, so the non artists say:)... www.michaelspiral.com feel free to critique to your heart's content. but you are right as…
Honestly, I don't know that many people that track careers that closely, especially on a message board. Only explain it if people ask, and most won't. Most people assume that even if you take a step down, its because the current path has reached a dead end and in order to keep moving forward sometimes you need to back…
Hey, I'm currently going through something similar with an old lady sculpt I've been stuck on, decided to step back and study a bit. Most of my advice is on the sculpting side though. The sculpt could do with more exploration of secondary forms, currently it feels a bit flat which I was stuck with too, the details look a…
I disagree, I think Theon's scene was an important step. Consider the other two characters dealing with the aftermath of mutilation. Varys was immediately discarded and left to die, but it only helped him to find the will not only to survive, but to become one of the most influential men on Westeros, and to eventually have…
To me, it's half and half. On one end, I wouldn't have started those projects without thinking this would be designs I would still consider good in 3D. On the other, it's understanding that none of the work I do as a game artist is immune to other's input, something I've been trying to leave myself open to for the last 5…