Hey guys, I'm new here. I was trying to learn more about making low poly character and I decided to make a generic ninja inspired on the MK series. It is simple but I want something like a quick start so here it is. The character was modeled with blender and then I made a 1k texture on photoshop. It doesn't have normal or…
Uhh... don't try to post images from google documents. Use an image host or attachments in your posts instead. We can't even copy-paste the url of your images.
Hi everyone!, I've been working on this piece for a while now and i would love to get some critique on it to further improve it! :) I really appreciate every feedback i get and i hope you like it so far! Thank you so much in advance! many greetings, Martin
I've got a 'solution' to this if anyone is interested. Its now more about suppressing the stitch dialog in the first place so you can just stitch quickly, and less about the position of the window. I'll post if anyone is interested. Cheers, Tyler
Yes the soldering is all gonna be done by an elec. technician. I have neither the tools nor the skillz. Flying Monk: That's a gr8 website! and they actually ship to my country. However, I'm afraid the ports did tear-off the metal tracks (the brown "landing pads" shown in the img i posted). Is that irreversible? Is there…
Found this picture on DeviantArt a while back, thought it would make a really cool 3d envrionment. Thought it would be pretty simple, but I'm having a lot of trouble making this decent. Posting just the Cabin for now. More to come as the cabin improves. original image: My Cabin: Textures: I realize the last one has a lot…
Hi, Justin. We went ALL in on programming starting in August which is why most of the updates you're seeing here are gameplay updates. The plan is to get a complete gameplay build running by the end of the month. November 30th is what we're specifically aiming for to playtest. This thread has been going on for a long time…
Yea that front leg looks early funky. Its not really connected to the spine like it should be, and the muscles look like a human. Take a look at that PDF I posted, it will help get a better look for your front legs.
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a Producer to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
http://www.udk.com/news-beta-july2011.html July 2011 UDK Beta Upgrade Notes Post-Process Anti-aliasing * FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11. Unreal Landscape Improvements* Use the new landscape gizmo to copy and…