Thanks for the expansions :) One thing that I think is close to solving specular edge problems like you mention is having a geometric + normal map -> effective roughness conversion like Valve's Advanced VR presentation (I linked that earler up the page) and UE4's "Composite Texture" for that matter. There is no equation…
Hey Guys, Thanks for posting! I should probably rewind a bit and give some back story on some of the design choices of the concept art itself. Here is some of the reference i am using for the model and the concept art. http://www.flickr.com/photos/27846893@N04/6547079087/in/photostream As you can see i am basing the style…
This project took me exactly 1 month (In his spare time) View on artstation My first long project I will be glad if you appreciate my work: Like or comment Textures: 4 - UV maps Lens_camera - 4k Main camera - 4k Bag Leather - 4k Photo - 2k If you have any questions, ask them in the comments.
well after some consideration and even more urgent need of a job than before I decided to follow advice and use a pre-made website with slight changes, while it was not as fun as making my own from scratched I just dont have the luxury atm. www.scottjonescg.co.uk I am after feedback on site and content also places in the…
Thank you so much! By cuts I'm guessing you mean multi-cut, yeah? The work of the Spider-Man games have been a great inspiration for me as a 3D Artist, so really, thank you. Another question not as related to the retopo process. How were you able to create the tendrils for the symbiote stuff? Like the suit transformation…
Congrats, well done. Overall an excellent hard surface project. Indeed I've really enjoyed the process and also learnt a thing or two along the way, mainly lighting plus nice touch unifying this hero asset with a light layer of dust/grunge, imo fairly crucial detail that can be easily missed when finalising the model for…
Once upon a time there was a fabulous uvw utility here http://www.briancclarke.com/posts/uvtools_24i.zip but is no longer. I used this utility all the time to export my uvws. I think it was called something like, uvwMacroUnwrap.rct or something. It was a script for 3ds Max. I lost it in a cataclysmic cascading computer…
I try to make anything looking like the example in help manual. But it doesn't work. Why? I also tried to use the random asset to make anything looking like the image attached below. (standard mat with variation shader). The random asset also doesn't work.