I think you're more than halfway there. The form is fine for the tooned look you want. What you're missing the aesthetic execution. Spend some time observing hair. The most important parts to getting people to buy textured hair are the specularity, and the depth. Paint some hair in just 2d for practice. As in find a…
Going to post the props I make for my scenes here. Likely untextured and gray, but seeing as how I don't post them specifically in my P&P posts this seems like a good place for them. As highpoly versions get made I'll update this with those as well. On top of just showing the work I'd like to talk a bit about what I was/am…
Great work! It's funny, I actually planned on going on a modeling/texturing spree of some of her weapon work here soon too; one of your daggers and the ram mace were on my list You definitly have the right direction and your modeling skills capture the essence of your concepts, But your textures are lacking to capture that…
It's not that. It's plenty possible to have tons of ideas in your head, but to lose them when you go to actually start them. For me it's a combination of two things. I've come up with tons of ideas out walking or driving home, or watching a movie, or what have you - but then when I go to paint it, it's totally gone. I can…
Hey guys, thanks for your comments! @ serriffe: hehe thanks, a raise would be nice, but for now i'll make do with some nice new art books with the prize money ;) @ Mordin: thanks for your compliment on my ruined scene...it's still WIP, but i'll start a thread for it this week hopefully @ Navi271 : thanks for stopping by -…
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
Hi! This is looking okay, some quick feedback since I'm almost headed home: Firstly, as you're new to this; I would like to advise you that you're likely biting off WAY too much. This is a scene that any professional company would put a large team on. As an environment artist, it is not merely your job to build an…
I was a little tossed up on weather to respond to this or not but fuck it... Good art can come from anywhere and doesn't need to be tied to a big title. Some of my favorite "game art" doesn't exist in any game, it comes from challenges or something someone did in their spare time. Artists have to start somewhere. Do your…
As somebody who studies animation to the point of having "favorite animators", I think that everyone responding by saying "avoid anime" "professionals don't do anime" are fundamentally misunderstanding what "anime" is. To me, anime is just the Japanese word for animation and doing "anime style" is the same thing as when…