So I know you can use particle AnimTrails to add a "light trail" to weapons and such in UDK but is there a way to add them to particles? It says you can in the source node for the AnimTrails data type but it doesn't seem to do anything. Any tuts or tips would be much appreciated.
So I'm very new to UDK and made a small castle level for a class, while I was making the lighting it look perfectly fine, but when I went in to make a preview build this happened: anyone know what's up with all those weird splotches of brightness and color? Thanks
We are now looking for a lighting artist to join the production team. Check it out http://ext.workbuster.se/job.php?aguid=58284E61D5AB42D3AEE815987010CECC&site=massive&subsite=&lng=2
Hey everyone, I made a quick environment for a tutorial I made earlier this week. Nothing too special, mostly a lighting experiment! https://youtu.be/lUD4EocDhxI
I would like to try and set up a material in maya so the opacity is controlled by the contribution of a single light, is there a simple way to do this or will it be a stretch to get it done?
HII polycounters. I need help, a huge big fat HEEEELP! So i am in a pinch, i am working on a hmm let say scene, environment, totally unlit. Everything Handpainted ala League of legends. No Normals. Just Colour map. Which way would it be best to lighting a scene to get it similiar to LoL? Is there a possibility to make it…
Just released a new Substance painter tool that gives you customizable light detail stamps in one click, renders and videos from marmoset toolbag, More previews and download at - https://www.artstation.com/artwork/10P1o https://www.youtube.com/watch?v=8-20CnnjjZA https://www.youtube.com/watch?v=yYTDBzlMOXo
Hello guys, I've worked into the lighting, mood, and set dressing of the scene. I hope you guys like it! :) https://www.artstation.com/artwork/N5B8oz A quick process GIF
This is a lighting study of Tado Ando's buildings that I'm currently working on. Whilst I'm basing it on images of his work I'm trying to put my personal imprint on the final piece.