just an update started to texture and colour the model now: This image has been resized. Click this bar to view the full image. The original image is sized 2000x1358. This image has been resized. Click this bar to view the full image. The original image is sized 2000x820.
If you do "image-display image", and change options in "image-image range" you can see what is going on better. Also, "image-use image ratio" is what I was talking about above, but its sort of weird to use so I don't.
I was baking mesh maps of my model in substance painter while I got this weird artifact along the UV seams in the AO map and normal map(refer image A). (p.s. the UV's are not overlapping and resolution's set to 4k)
since no one seems to know how to make thumbnails and then complaign about the formatting of the boards messing up with large images i figured i'd show you how to make thumbnails. this way bearkub or r13 don't have to use the crappy levelshot hack. 1) get you image. for purposes of this tut i will be using the full image…
ruscvbnnk, The last few weeks or so, an idea has been reappearing in my mind. I'm not convinced it would be worth the effort to tackle, but it sounds like something that would be really interesting to play with. I don't feel I'm motivated enough to actually follow through and want to evolve the idea further. I have other…
here are links: http://img63.imageshack.us/my.php?image=visiwire011vd.gif http://img63.imageshack.us/my.php?image=visiwire020di.gif http://img63.imageshack.us/my.php?image=visiwire03back0nk.gif http://img63.imageshack.us/my.php?image=visitex011wp.gif http://img63.imageshack.us/my.php?image=visinose024hx.gif…
sorry about the small pictures i will try and work on it. here's the man and i will post a woman i created ber in mind these are my first humanoid character models so.....thats my excuse ;( [image] [/image] [image][/image] [image] [/image] yeh if you click on the picutres they should become bigger
I agree with you, 860 pixels is somewhat narrow for a 'large' image, and it's not a very useful width either. Especially since there's no real resolution that works on. You have 800x600 and then 1024x768, and 860 would imply a 900 pixel wide screen. The only example I can think of would be a 1600x900 screen turned…
If your theme allows for it, I would also suggest disabling all the image rollover effects altogether. They makes things annoying to look at for a basic UX reason : the user will often point the mouse where the eyes are drawn (and vice-versa), with the brain focusing right there, so to speak. By throwing a rollover effect…
Several options to choose from: 1. If you're rendering in Windows, you can initiate a batch render via .bat files, which also happen to allow you to choose where to output files to. The only limitation being that while you can choose where to output images to, if you're using render layers, rendered images will be placed…